aikawayumi Posted August 16, 2023 Share Posted August 16, 2023 a bit of back story where/how error came out: I was messing with creating a copy of bernie for a custom character. By my understanding, the zip files in the anim folders also contains the sprites so i cant just create my own sprites, but call the animations for the vanilla bernie. So with that, I copied the vanila bernie anims, extract the sprites to change it to mine, then rebuild it back. so by default, when I want to have my custom char spawn with the custom bernie item, it should have a starting item of <custombernie>_inactive . That said, I keep getting this error: [string "scripts/components/inventory.lua"]:864: attempt to index local 'inst' (a nil value) the next line(s) are: LUA ERROR stack traceback: scripts/components/inventory.lua:864 in (method) GiveItem (Lua) <863-1018> scripts/prefabs/player_common_extensions.lua:722 in (field) GivePlayerStartingItems (Lua) <716-743> scripts/prefabs/player_common.lua:1346 in (method) OnNewSpawn (Lua) <1345-1367> scripts/networking.lua:259 in () ? (Lua) <247-269> =[C]:-1 in (method) SendSpawnRequestToServer (C) <-1--1> scripts/mainfunctions.lua:1970 in (local) cb (Lua) <1938-1971> scripts/frontend.lua:665 in (method) DoFadingUpdate (Lua) <629-669> scripts/frontend.lua:733 in (method) Update (Lua) <687-889> scripts/update.lua:95 in () ? (Lua) <33-138> With that said, main question is, since the error mentions a local 'inst' being a nil value, im pretty sure i might have a variable there that is named/renamed incorrectly tho im not sure where. (bernie lua has 3 files called bernie_active, bernie_inactive and bernie_big) additional questions: - my custom items' icons are working in the inventory but not in character selection screen. Do character selection screen items use a different icon? - looking at the bernie anim files, i noticed 3 zip files (bernie.zip, bernie_big.zip and bernie_build.zip). With that, both bbernie.zip and bernie_big.zip only contains an anim file, while the build contains build. using the exported folder though, it automatically creates a build and anim. do I have to follow exactly how it shows in vanilla with 3 separate zip files? or just 2 is fine where both big and small bernies have the same builds? Link to comment https://forums.kleientertainment.com/forums/topic/150427-understanding-error-codes-custom-bernie/ Share on other sites More sharing options...
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