LJW_GO Posted August 3, 2023 Share Posted August 3, 2023 Hello everyone! Recently I practice for making a client_only_mod and I encounter a problem I can't solve it by myself. In general. I don't know how to identify different saved games because I want to save different data for each one. At first, I want to use TheWorld.GUID to identify different saved games but I find them all the same(is 100036). Then I think ThePlayer.GUID may be ok but I can't confirm ThePlayer.GUID will never change in one saved games. I think maybe some API I don't know can get unique identifier of per saved game. I had search in the forum but don't find solution up to now. So I need some wisdom of nice people in this forum. Thanks to everyone left a comment. Link to comment https://forums.kleientertainment.com/forums/topic/150135-helphow-to-identify-different-saved-games/ Share on other sites More sharing options...
Rickzzs Posted August 3, 2023 Share Posted August 3, 2023 There is an autosavemanager.lua some client mods use, like Wormwood Bloom Predictor. It utilize TheWorld.session and .seed, as I can recall. guid doesn't identify a world. Link to comment https://forums.kleientertainment.com/forums/topic/150135-helphow-to-identify-different-saved-games/#findComment-1657028 Share on other sites More sharing options...
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