CCCR33 Posted August 2, 2023 Share Posted August 2, 2023 1 If a character needs a certain condition to reach a certain state, then this condition or state has a high probability of adjustment for example Wilson's beard grows faster Woodie's Animal Form Time Wormwood 2 Adjust a less prominent ability to become a good auxiliary ability Wolfgang clearly 3 Expansion of original character abilities Strengthen different aspects of one ability Strengthen each ability a bit,This is a weak correlation,Because their abilities are scattered 4 Breakthrough Skills A skill tree branch may ultimately lead to a breakthrough skill Compared to other skills, it is a 'mutation' 5 Exclusive technology increase One type is of the same kind The other is different Of course, these all need to meet the requirements of character design, character background, 6 Innovative Skills This almost completely innovative branch is considered from various aspects such as character design, character background, gameplay, and so on 7 Composition of skill tree In the current four skill trees, the total number of skills is 25-27, Generally, it includes three parts: ability extension, new skill innovation, planar or shadow/moon skills, Auxiliary skills and combat skills coexist, Combat characters have more combat skills, while non combat characters have more non combat skills A counterfeit design (modified version) Design of Wigfrid Skill Tree 1 Spear Branch, 4 skills Make more spears, use spears for additional 10% damage → use spears for additional 20% damage → use spears for 30% damage Breakthrough skill: Throw a spear to interrupt enemy attacks 2 Inspiration Branches, 4 Skills in Total Halve the speed of inspiration decrease → Gain 1 additional inspiration per attack → Dodge enemy attacks and gain 1 inspiration Breakthrough Skill: Retain up to 10 points of inspiration after leaving the battle 3 Battle Song Branches, 4 Skills Singing battle songs is very fast → The effective time of battle songs is extended by 2 seconds → Each use of battle songs increases movement speed by 10% Breakthrough skill: The battle song can be activated once extra, which means you can read one battle song twice 4 Navigation Branches, 3 Skills Reduce all durable damage of the boat by 30% → Make the boat turn more flexibly → Gain a 20% bonus when attacking on boat 5 Shield Branches, 4 Skills I: Unlock the shield, and other weapons can be linked to the shield ( fishing gear and fishing rod) II: link mode, deal fan shaped AOE damage every three attacks III: Right click the screen consumes 10 inspiration. Use the shield to block an attack in Complete lattice. If a block fails, 10 incentive points will be deducted additionally IV: After successful block ,the next attack will be a heavy strike (high priority), and if it is a spear, it will be a spike attack 6 Courage Branches, 3 Skills Reduce additional damage by 5% when there are 3 or more enemies → Reduce additional damage by 10% when there are 5 or more enemies → Reduce the time when actions are interrupted by 20% 7 shadow/moon branches, 4 skills Shadow damage+10% → Shadow damage+20% Moon damage+10% → Moon damage+20% Link to comment https://forums.kleientertainment.com/forums/topic/150102-some-universal-design-of-existing-skill-tree-design/ Share on other sites More sharing options...
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