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Naughtiness should be (partially) based on the character you are playing as and other ideas to expand the mechanic


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As the title states. It feels a bit weird to me that some mobs are declared "innocent" while others are completely ignored.  Wurt for instance is at war with pigs and hates them yet still gains naughtiness for killing them. At the same time she does not (as far as I can tell) gain Naughtiness for killing merms which are her allies. This seems odd and should probably be changed. Another example is webber who also can't kill pigs despite pigs hating him but can kill his spider friends with no consequences. I think how the creatures treat the player should be somewhat relevant to how much naughtiness they give.

Also as an aside I think Wortox should have a lower default Naughtiness threshold than most other characters due to him feeling guilty and his history with krampus. I think it would be a cool perk/downside

Along this same vein I think certain player actions should increase the naughtiness gained by killing mobs. For instance killing a tamed beefalo (especially one you tamed) should be worth WAY more than just the standard beefalo as you're essentially killing your own pet as opposed to some random cow. Similar thing with a hired pig/merm as your betraying their trust to kill them. 

 

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