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Hot take on wormwood crafting


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I would be perfectly fine if almost all of wormwoods skills were crafting related, but if the skill is related to crafting i need it to do one thing:

be of actual use to wormwood himself. 
 

like i’m fine if he could craft killer bee hives… if he could use killer bees in some way. 
 

or crafting honeycomb could be cool, if its using a material worth crafting into honeycomb for wormwood (so not royal jelly lol)

basically what i am saying is that if you’re going to suggest wormwood being able to craft x or y, thats fine and cool, but like.

make it actually useful before day 1000 please?

A skill to unlock a few more bramble crafts instead of the friendly bee skill would be nice.... bramble whip for 27-34 AoE damage, bramble wall like the brambles in hamlet that does, you guessed it, AoE damage when attacked. Flyswatter bramble trap, bramble trap that can be only triggered by flying mobs does 100 AoE damage.

Edit: a skill to make bramble traps or my flyswatter bramble trap suggestion auto-rearm itself without manual input.

8 hours ago, Valase said:

Yeah, my biggest grudge with the wormwood tree is that this branch has a bunch of thigs that don't improve the Wormwood gameplay loop.

Some being even totally useless like bloom range. I really hope klei takes time with this beta.  Some goofy perks staying would be jarring.   

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