Bacaniel Posted July 8, 2023 Share Posted July 8, 2023 It's literal perfection. It has a plethora of skills that fix any problems the character has, You have exactly enough points to get pretty much all the skills you might want. 15 points gets you the 3 lumberjack skills to ease your early game with cheap armor and canes, 3 + 1 points in moose to make early bosses a breeze, 3 + 1 points in wereform duration and transformation penalty negation to make them all that much better, 1 point in goose for faster early exploration (could put 3 + 1 into goose instead for early mapping, but early canes and faster goose are already more than enough, I feel), 1 point into shadow alignment to tell shadow creatures to **** off during moosing, and you can respec it later once moonstorms exist. 2 points into better beavering - alternatively you could put these into faster picking, depends on preference, I enjoy beavering but faster picking is probably better (can probably put the goose point into picking as well once exploration is no longer a concern). Once the early game is over, too, you can take 3 points out of lumberjacking and put them into treeguard idols for easy living logs. It's just so perfect. You have enough skill points for a nice and breezy early game, and you will comfortably have all the important skills without feeling like you're making any huge sacrifices for other skills. Klei, I am begging you, please do not touch Woodie's skills, they're already perfect. (Also I'm seeing people say that skill points shouldn't carry between servers, my two cents are that they should, and at bare minimum you should keep 5ish points so that you can pick up some skills early on, since some skills would be pointless by the time you unlock them.) Link to comment https://forums.kleientertainment.com/forums/topic/149167-why-is-woodies-skill-tree-so-goddamn-perfect/ Share on other sites More sharing options...
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