samjviana Posted April 16, 2023 Share Posted April 16, 2023 So, i'm writing (trying) a skilltree to Webber, one of the skills that I thougth was adding a extra level to his beard. I manage to add that extra level and it's functionalities. But i can't figure out how to set it's texture. this is the code where I set the extra beard. TBH i tryied so many things now that I'm almost giving up. local function OnGrowSpideryBeard(inst, skinname) if not inst.components.skilltreeupdater:IsActivated("webber_spidery_beard") then return end print('[Analytics] OnGrowSpideryBeard') if skinname == nil then inst.AnimState:OverrideSymbol("beard", "beard_silk", "beardsilk_spidery") else inst.AnimState:OverrideSkinSymbol("beard", skinname, "beardsilk_spidery" ) end inst.components.beard.bits = BEARD_BITS[4] end Link to comment https://forums.kleientertainment.com/forums/topic/147193-how-to-set-a-custom-texture-for-webbers-beard/ Share on other sites More sharing options...
Dr.Webber Posted April 21, 2023 Share Posted April 21, 2023 I have a skill tree ideas too if it peaks your interest or if you want to give me pointers Link to comment https://forums.kleientertainment.com/forums/topic/147193-how-to-set-a-custom-texture-for-webbers-beard/#findComment-1631050 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now