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Some suggestions on game development


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I am a loyal player, but the content of the game now makes me feel a little bored. After 200 days of universal survival, the game will become boring. In order to prevent boredom from coming so soon, I suggest that we can increase playability in the early exploration of maps. First, increase the size of the map. The existing map is still generally too small, even if it is a huge setting. Second: With the increase of the map, the style in the map can also become flexible. For example, some continents are not connected, and you can jump to another continent through wormholes, and one terrain is not

I would like to beg differ, the playability of the game near infinite in my opinion, there is always something to do. There is near endless base building and there are many fun and rewarding bosses that you can fight. And you say dst’s world is too small, but you’re wrong. It takes me about an entire year just to fully explore the surface, not to mention the oceans and caves, and the subsection in between them.

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