Monomono Posted September 17, 2022 Share Posted September 17, 2022 (edited) Attempting to make a light emitting item using code similiar to heatrock. dbg.ptc("d--") local scs, msg = pcall(vinst.luminary.entity.SetParent,vinst.entity,vinst.entity) dbg.ptc(msg) Here's the most relevant code. The most astounding thing is that it crashes the entire game (not just the server) without a log when given the following parameters to SetParent EVEN inside pcall! What's weirder is that similar code works for firelight! if not vinst.firelight then --dbg.ptc("spawning firelight") vinst.firelight = SpawnPrefab(vfirelight) end vinst.firelight.entity:SetParent(vowner.entity) vinst.components.burnable:Ignite() This works just fine and has never crashed yet. Does anyone have any ideas?? Modding DST is pretty confounding on occasion. ------------ Solution: setparent was attempting to set itself as parent which isn't good, presumably creating some infinite loop. The previous setparent using the OWNER.entity didn't work for some reason I fixed earlier. If the server crashes with no log, its probably because of infinite looping. Now I just need to figure out how to get the light to actually display... Edited September 17, 2022 by Monomono Link to comment https://forums.kleientertainment.com/forums/topic/143252-setparent-crashes-entire-game-with-no-log/ Share on other sites More sharing options...
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