Dihran Posted May 16, 2022 Share Posted May 16, 2022 How can I add my custom recipe to the game filters other than "modded" filter? I'm trying to revitalize a broken mod (I'm not the author) and I managed to make it work, but can't have it showing in the cooking "tab" (filter). I'm not a programmer and I'm just learning some LUA, but that's the recipe (new function already) I'm trying to use: AddRecipe2("deluxpot", RecipeIngredients, TECH.SCIENCE_TWO, {placer="deluxpot_placer", atlas="images/inventoryimages/deluxpot.xml"}, CRAFTING_FILTERS.COOKING) Also tried without success: AddRecipeToFilter("deluxpot", CRAFTING_FILTERS.COOKING) I have at the start of the mod the usual CRAFTING_FILTERS = GLOBAL.CRAFTING_FILTERS, of course (was crashing before that, so I did it and now I can start the server lol) Link to comment https://forums.kleientertainment.com/forums/topic/140273-new-ui-filters/ Share on other sites More sharing options...
HarryPPP Posted May 19, 2022 Share Posted May 19, 2022 It's pretty simple. CRAFTING_FILTERS.COOKING is a table variable, not a string one. There are no current variables to determine the tab names (that I know of), so: AddRecipe2("deluxpot", RecipeIngredients, TECH.SCIENCE_TWO, {placer="deluxpot_placer", atlas="images/inventoryimages/deluxpot.xml"}, { "COOKING", "STRUCTURES" }) I think this piece of code should do. This should place the item under the Cooking and Structures tabs, much like a normal Crock Pot. Link to comment https://forums.kleientertainment.com/forums/topic/140273-new-ui-filters/#findComment-1571510 Share on other sites More sharing options...
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