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Wolfgang Rework Feedback


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I feel like Klei was so close to perfecting Wolfgang during the March QOL Beta...until they scrapped the losing mightiness when hit mechanic entirely in exchange for significantly increasing Wolfgang's passive mightiness drain.  Losing mightiness when hit made boss fights really difficult, but I feel like it was a good mechanic that encouraged a better playstyle than simply tanking everything.  I feel like this mechanic could have been balanced by reducing the amount of mightiness lost when hit based on armor.  The original mechanic ignored armor, which is why it was overkill.  Now the passive drain is overkill.

This video perfectly captures how I feel.

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