TerraBubbles Posted December 2, 2021 Share Posted December 2, 2021 Hello there, I've been browsing the forums for about a week now looking for an answer to this and haven't really found a reliable one. The layer order of sprites doesn't seem to be changing in game. I have tried to adjust the z order in spriter, edited the z order in the scml file, and nothing has worked. Attached are photos of what the sprite is supposed to look like, and what it actually looks like in game. I also just tested putting a hat on my character, and the last photo is what happened. I was messing around with the size of the full body using this code, placed in the prefab character.lua file under the stats section: inst.Transform:SetScale(1.5, 1.5, 1.5) The size looked fine to me using the 1.5 scale, and I have no idea what happened with the hat. Thanks in advance for any help! Link to comment https://forums.kleientertainment.com/forums/topic/135793-issues-with-order-and-size-of-character-sprites/ Share on other sites More sharing options...
science scout Posted February 14, 2022 Share Posted February 14, 2022 I had this problem too when I was trying to get a skeleton sprite for my pirate mod I was so confused when not only the eyes are out of place but the images were overlapping too he works as intended in-game tho Link to comment https://forums.kleientertainment.com/forums/topic/135793-issues-with-order-and-size-of-character-sprites/#findComment-1540076 Share on other sites More sharing options...
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