skittles sour Posted October 31, 2021 Share Posted October 31, 2021 I'm looking through the Hamlet room files, and I notice that, in the terrain_deeprainforest, every PigRuinsHead and PigRuinsArtichoke has been commented out, for for example the BG_deeprainforest_base room below. I did a content search for the pig_ruins_head and the pig_ruins_artichoke in the hamlet folders, and I could only find them in the this file, as part of the static layout for the pig ruins entrances, and declared in the list of prefabs. So how exactly are these crumbling added to the deep rainforests? AddRoom("BG_deeprainforest_base", { colour={r=0.2,g=0.6,b=0.2,a=0.3}, value = GROUND.DEEPRAINFOREST, tags = {"ExitPiece","Bramble","Canopy"}, contents = { --[[ countstaticlayouts={ ["PigRuinsHead"]= math.max(0,2 - math.random(0,15)), ["PigRuinsArtichoke"]= math.max(0,2 - math.random(0,15)), }, ]] distributepercent = 0.5, distributeprefabs= { rainforesttree = 2,--4, tree_pillar = 0.5,--0.5, nettle = 0.12, flower_rainforest = 1, -- berrybush = 1, lightrays_jungle = 1.2, deep_jungle_fern_noise = 4, jungle_border_vine = 0.5, fireflies = 0.2, hanging_vine_patch = 0.1, randomrelic = 0.02, randomruin = 0.02, randomdust = 0.02, pig_ruins_torch = 0.02, -- pig_ruins_artichoke = 0.01, -- pig_ruins_head = 0.01, mean_flytrap = 0.05, rock_flippable = 0.1, radish_planted = 0.5, }, countprefabs = { vampirebatcave_potential = 1 }, } }) Link to comment https://forums.kleientertainment.com/forums/topic/134952-how-are-the-crumbling-visages-added/ Share on other sites More sharing options...
skittles sour Posted October 31, 2021 Author Share Posted October 31, 2021 Okay I figured out that it's at the level of the tasks that they are added as part of the setpieces: AddTask("Deep_rainforest", { locks=LOCKS.JUNGLE_DEPTH_1, keys_given={KEYS.JUNGLE_DEPTH_2,KEYS.JUNGLE_DEPTH_3}, room_choices={ ["BG_rainforest_base"] = math.random(2,3), ["BG_deeprainforest_base"] = 1, ["deeprainforest_spider_monkey_nest"] = math.random(1,2), ["deeprainforest_fireflygrove"] = math.random(1,1), ["deeprainforest_flytrap_grove"] = math.random(1,2), ["deeprainforest_anthill_exit"] = 1, }, set_pieces={ {name="PigRuinsHead"}, {name="PigRuinsHead"}, {name="PigRuinsArtichoke"}, {name="PigRuinsArtichoke"}, }, room_bg=GROUND.DEEPRAINFOREST, background_room="BG_deeprainforest_base", colour={r=0.2,g=0.6,b=0.2,a=0.3} }) Link to comment https://forums.kleientertainment.com/forums/topic/134952-how-are-the-crumbling-visages-added/#findComment-1509509 Share on other sites More sharing options...
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