Jetmate Posted October 30, 2021 Share Posted October 30, 2021 New and kinda confused with how to do level system got most of my other code right but when I try changing parts of the upgrade system it fails to work --Health, sanity boost (doesn't work yet) local function applyupgrades(inst) local max_upgrades = 10 local upgrades = math.min(inst.level, max_upgrades) inst.components.health.maxhealth = math.ceil (150 + upgrades * 20) --350 inst.components.sanity.max = math.ceil (50 + upgrades * 15) --200 local health_percent = inst.components.health:GetPercent() local sanity_percent = inst.components.sanity:GetPercent() inst.components.health:SetPercent(health_percent) inst.components.sanity:SetPercent(sanity_percent) end --Mandrake leveling local function onpreload(inst, data) if data then if data.level then inst.level = data.level applyupgrades(inst) if data.health and data.health.health then inst.components.health.currenthealth = data.health.health end if data.hunger and data.hunger.hunger then inst.components.hunger.current = data.hunger.hunger end if data.sanity and data.sanity.current then inst.components.sanity.current = data.sanity.current end inst.components.health:DoDelta(0) inst.components.hunger:DoDelta(0) inst.components.sanity:DoDelta(0) end end end local function onsave(inst, data) data.level = inst.level end local function oneat(inst,food) if food and food.components.edible then if food.prefab == "mandrake" then inst.level = inst.level + 1 applyupgrades(inst) end if food.prefab == "cooked_mandrake" then inst.level = inst.level + 1 applyupgrades(inst) end end end Link to comment https://forums.kleientertainment.com/forums/topic/134931-problems-with-mandrake-leveling/ Share on other sites More sharing options...
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