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Hello again.

My main issue I'm having is concerning some of the issues I've been having with Spriter and the sprites my friend has made for me.

While some of the sprites I've received are of differing sizes due to our relative inexperience in modding for this game, there are some parts that seem off about this. Namely the difference between my Spriter preview and the ingame preview.

unknown.png

unknown.png

 

Now, my big theory is that this is simply because my friend created certain assets in different dimensions than the template, causing them to have differing positions in Spriter and in game.

Attatched is the compiled files for the character. I didn't edit the scml file at all, as it's the one from esctemplate.

I would also like to ask how I can implement a system similar to Wilson's/Webber's beard (where a section of their body grows and can be taken off for gameplay reasons). For Freya, it's her horns (which can be used to craft powerful items, but leaves her with weaker stats for half a season).

If anybody could help me out, that would be great!

Freya.zip

Edited by LisaMcRad

My belief is that maybe the way I've got certain files is doing some weird stuff.

Should I have her hair piece be the pigtail? I feel like that could be better.
(EDIT)

6 minutes ago, LisaMcRad said:

My belief is that maybe the way I've got certain files is doing some weird stuff.

Should I have her hair piece be the pigtail? I feel like that could be better.

Yeah it seems like it should be there, but I think the "pigtails" duplicate the sprite and rotates it. That's not ideal and I would want it to act like 1 solid chunk. Any ways to sort of skirt around that or?

Edited by LisaMcRad

Remember the pigtail thing?

Didn't work.
image.thumb.png.28157c04704d2498d453d3453fd2e25e.png


It seems that the pigtails jsut kinda... make another set? Which is super odd. i don't get why this happens at all.

I do know that the pigtails were the best place to put her hair, but I thought the mutiple copies were the game's attempt to maybe make mutiple hair bones. Now I'm not sure. They're not hat_hair clones, the horns have hair_hat.

Any clues?

19 minutes ago, LisaMcRad said:

Remember the pigtail thing?

Didn't work.
image.thumb.png.28157c04704d2498d453d3453fd2e25e.png


It seems that the pigtails jsut kinda... make another set? Which is super odd. i don't get why this happens at all.

I do know that the pigtails were the best place to put her hair, but I thought the mutiple copies were the game's attempt to maybe make mutiple hair bones. Now I'm not sure. They're not hat_hair clones, the horns have hair_hat.

Any clues?

image.thumb.png.9360e9c927e73cc2e2dcdfd86aa3f51a.png

And again, the spriter output doesn't match how it looks in game.

Woops didn't reailize that each pigtail is split so that's why they looked off... looks better in spriter now...image.thumb.png.064c13c42aa9f2ce18f42bc6a5e5d087.png

In game though...

image.thumb.png.89ecdaea20ee10070f6ad4eb1591b0e0.png

Well, the hair seems to line up pretty alright. but there's still some issues.

Remember when I said these things had diff dimensions compared to the esctemplate images?image.thumb.png.b19632ab371baf5c969e4747d3f2ed42.png

That was the issue. That was literally the issue causing that problem.

I'm sorry to anybody who was genuinely trying to solve this. But it turns out that some simple mismatched dimensions was the cause of all this.

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