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I've begun my process into making a custom character mod and I've gotten as far as editing the speech scripts, however I often don't know the in-game context for every line and this makes it difficult to write appropriate responses from my character. I've been using a Wilson template, and even with looking at the Wilson quotes page on the wiki I'm still often unsure what action in game prompts a voice line. I wanted to know if there are more in-depth resources that show examples or explain which in-game actions trigger what voice lines.

All speeches can be found in the speech_wilson.lua for default speeches.

But for context, some of them are seen in components/wisecraker.lua via the talker component, so you can get a better idea when those lines are played by seeing which kind of events calls them. You can get more context by searching when the Say method of the talker component is used (inst.components.talker:Say), like in actions.lua or even in characters files like wolfgang.lua (when switching between wimpy/mighty).

If you played 90% of the game's content, you can also base your speech file on your most favorite character, assuming you examined a lot when playing it.

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