tastyblu Posted April 30, 2021 Share Posted April 30, 2021 I`m trying to make a mod that changes te texture of the ancient fuelweaver, i conver his tex files to ong with ktool, but now, i dont know how to change it back to tex file. Link to comment https://forums.kleientertainment.com/forums/topic/129481-i-need-help-with-tex-files/ Share on other sites More sharing options...
Earthyburt Posted April 30, 2021 Share Posted April 30, 2021 (edited) @tastybluYou have textools installed on your computer? If you open your textools file, and then run textool creator, you'll be able to convert it back from a png to a tex file. Here is a download for the TexTools if you need it Edited April 30, 2021 by Earthyburt Link to comment https://forums.kleientertainment.com/forums/topic/129481-i-need-help-with-tex-files/#findComment-1454644 Share on other sites More sharing options...
tastyblu Posted April 30, 2021 Author Share Posted April 30, 2021 @Earthyburt I have it, but i don`t know how to change all the texuture in one tex file, like the original tex file. Link to comment https://forums.kleientertainment.com/forums/topic/129481-i-need-help-with-tex-files/#findComment-1454837 Share on other sites More sharing options...
Earthyburt Posted April 30, 2021 Share Posted April 30, 2021 Ooh, like changing the whole sprite sheet? Okay, I am not experienced with this at all, but maybe try autocompiling the sprites, maybe? That way the autocompiler will automatically create a new sprite sheet. I hate trouble creating even a ground animation, so I am not sure if I can be of much help in creating a skin mod. Link to comment https://forums.kleientertainment.com/forums/topic/129481-i-need-help-with-tex-files/#findComment-1454852 Share on other sites More sharing options...
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