Aurorance Posted April 7, 2021 Share Posted April 7, 2021 I want to make a character that can immune to any damages from projectile like blow darts. I tried to investigate at the onHit trigger but I can't relate it to the component "projectiles". Also, how can I make a character immune to lightning damage? (i know how to make it immune from fire only so far, but not lightning) The in game code about projectile (attached) is here but I don't know how to combine it with getting hit component Thanks! projectile.lua Link to comment https://forums.kleientertainment.com/forums/topic/128712-how-to-make-a-character-immune-to-projectiles/ Share on other sites More sharing options...
Aurorance Posted May 16, 2021 Author Share Posted May 16, 2021 (edited) local function isRangedWeapon(weapon) return weapon ~= nil and ( weapon.components.projectile ~= nil or weapon.components.complexprojectile ~= nil or weapon.components.weapon:CanRangedAttack() ) end local GetAttacked_old = inst.components.combat.GetAttacked function inst.components.combat:GetAttacked(attacker, damage, weapon, stimuli, ...) if isRangedWeapon(weapon) then self.lastwasattackedtime = GetTime() return false --false means damage was blocked end return GetAttacked_old(self, attacker, damage, weapon, stimuli, ...) end Done Maybe useful to beginner modders with same question Edited May 16, 2021 by Aurorance 3 Link to comment https://forums.kleientertainment.com/forums/topic/128712-how-to-make-a-character-immune-to-projectiles/#findComment-1460851 Share on other sites More sharing options...
deertree Posted July 6, 2022 Share Posted July 6, 2022 On 5/16/2021 at 1:33 PM, Aurorance said: ocal function isRangedWeapon(weapon) return weapon ~= nil and ( weapon.components.projectile ~= nil or weapon.components.complexprojectile ~= nil or weapon.components.weapon:CanRangedAttack() ) end local GetAttacked_old = inst.components.combat.GetAttacked function inst.components.combat:GetAttacked(attacker, damage, weapon, stimuli, ...) if isRangedWeapon(weapon) then self.lastwasattackedtime = GetTime() return false --false means damage was blocked end return GetAttacked_old(self, attacker, damage, weapon, stimuli, ...) end Hello! How can I implant your code into a custom character? I would appreciate it if you could give me an answer. Link to comment https://forums.kleientertainment.com/forums/topic/128712-how-to-make-a-character-immune-to-projectiles/#findComment-1582404 Share on other sites More sharing options...
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