Wonderlarr Posted February 2, 2021 Share Posted February 2, 2021 I'm attempting to introduce a pseudo-freeze effect into one of the abilities of my character, the effect is mostly the same as the normal frozen state, but needs to be silent so I can play my own sounds. I've attempted to do this with these 2 things, but to be honest I really don't know what I'm doing. This is all I'm doing to add the states, besides changing the freezable component script to use my state instead of the normal frozen state (Just to debug for now). AddStategraphState("wilson", State{ name = "pfrozen", tags = { "busy", "frozen", "nopredict", "nodangle" }, onenter = function(inst) ForceStopHeavyLifting(inst) inst.components.locomotor:Stop() inst:ClearBufferedAction() inst.AnimState:OverrideSymbol("swap_frozen", "frozen", "frozen") inst.AnimState:PlayAnimation("frozen") if inst.components.playercontroller ~= nil then inst.components.playercontroller:EnableMapControls(false) inst.components.playercontroller:Enable(false) end end, onexit = function(inst) inst.AnimState:ClearOverrideSymbol("swap_frozen") end, } ) AddStategraphState("wilson_client", State{ name = "pfrozen", tags = { "busy", "frozen", "nopredict", "nodangle" }, onenter = function(inst) ForceStopHeavyLifting(inst) inst.components.locomotor:Stop() inst:ClearBufferedAction() inst.AnimState:OverrideSymbol("swap_frozen", "frozen", "frozen") inst.AnimState:PlayAnimation("frozen") if inst.components.playercontroller ~= nil then inst.components.playercontroller:EnableMapControls(false) inst.components.playercontroller:Enable(false) end end, onexit = function(inst) inst.AnimState:ClearOverrideSymbol("swap_frozen") end, } ) If there is a proper tutorial on adding states I would love a link! Link to comment https://forums.kleientertainment.com/forums/topic/126631-creating-new-states/ Share on other sites More sharing options...
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