zroit Posted April 25, 2020 Share Posted April 25, 2020 First of all sorry for my English. This is 100% google translator. I start: It seems incredible to me how after so many players, so much time of development, so many versions and platforms. In nintendo switch, the enemy tarjet, seems programmed by an apprentice. I have killed abigail by accident infinite times. In the latter, (and I say last because I will not play or buy more about this game on any of its platforms), In survival mode 4/5, the game is over because surrounded by 4 mobs, press Y, has decided to hit an ally (abigail) instead of an enemy. It is ridiculous as I say, that after so many years of playing these things keep happening. I accidentally killed abigail trying to killing a bee! Another case, if you hold down the attack button, it should stop attacking until a new order after the target's death, but no, after killing, as long as you don't lift the button in 0.1 seconds, abigail dead, this makes the game boring , little collaborative and breaks the role of the character, since it is better to stand watching how she dies than to fight together. In short, I think klei abandon the different platforms and versions of the game. It kill the desire and the gaming experience. Bye. Link to comment https://forums.kleientertainment.com/forums/topic/117664-around-60-hours-of-play-thrown-away-thanks-a-bad-job/ Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.