Jump to content

Recommended Posts

Hello! Sadly the hierarchy of sprites is dictated by animations and the skinner component, so setting this up would be troublesome. 

 

inst.AnimState:SetMultiSymbolExchange( "arm_upper", "torso" ) *may* do the trick, but the problem then is to have it activate whenever a skin is applied-  at least a skin that doesn't replace the arms. Personally if I were making some big bulky shoulders that covered the torso, I'd say putting the shoulders on the torso sprite would be easiest.

8 hours ago, Mr. Tiddles said:

inst.AnimState:SetMultiSymbolExchange( "arm_upper", "torso" )

well that's very helpfull! i really don't need to make it so it doesn't change with skins, so the only problem is where i put this line of code.

and also i would like to have the arm_lower over the arm_upper_skin as well

Edited by lazarus21
16 hours ago, lazarus21 said:

well that's very helpfull! i really don't need to make it so it doesn't change with skins, so the only problem is where i put this line of code.

and also i would like to have the arm_lower over the arm_upper_skin as well

Just tested it and saadly it didn't work. The arm behind the character on the side view also shows ontop of it and it seems to force the torso to go behind the pelvis sprite. I don't think there's any way around that.

image.png

11 hours ago, Mr. Tiddles said:

 I don't think there's any way around that.

 

It looks like it, but maybe i can find something, yesterday i found the file that holds the position of every single sprite on every single animation, so MAYBE i can find the way to change the exact axis that determines the hierarchy of the parts and change it.
It may be risky, so a lot of saved copies will have to be made, but it could work with enough time. If it doesn't work, i will make a post about it and just draw those chunky shoulderpads in the torso as mentioned before.

In any case i appreciate the help anyway.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...