lazarus21 Posted November 22, 2019 Share Posted November 22, 2019 i've been trying to make a character for DST, but the thing is that i would need to change the hierarchy of the parts so the shoulder armor is over the torso, but i don't know how to do that so if anyone knows i would really appreciate it Link to comment https://forums.kleientertainment.com/forums/topic/113759-character-build/ Share on other sites More sharing options...
NikMik Posted November 23, 2019 Share Posted November 23, 2019 Hello! Sadly the hierarchy of sprites is dictated by animations and the skinner component, so setting this up would be troublesome. inst.AnimState:SetMultiSymbolExchange( "arm_upper", "torso" ) *may* do the trick, but the problem then is to have it activate whenever a skin is applied- at least a skin that doesn't replace the arms. Personally if I were making some big bulky shoulders that covered the torso, I'd say putting the shoulders on the torso sprite would be easiest. Link to comment https://forums.kleientertainment.com/forums/topic/113759-character-build/#findComment-1285848 Share on other sites More sharing options...
lazarus21 Posted November 23, 2019 Author Share Posted November 23, 2019 (edited) 8 hours ago, Mr. Tiddles said: inst.AnimState:SetMultiSymbolExchange( "arm_upper", "torso" ) well that's very helpfull! i really don't need to make it so it doesn't change with skins, so the only problem is where i put this line of code. and also i would like to have the arm_lower over the arm_upper_skin as well Edited November 23, 2019 by lazarus21 Link to comment https://forums.kleientertainment.com/forums/topic/113759-character-build/#findComment-1285913 Share on other sites More sharing options...
NikMik Posted November 24, 2019 Share Posted November 24, 2019 16 hours ago, lazarus21 said: well that's very helpfull! i really don't need to make it so it doesn't change with skins, so the only problem is where i put this line of code. and also i would like to have the arm_lower over the arm_upper_skin as well Just tested it and saadly it didn't work. The arm behind the character on the side view also shows ontop of it and it seems to force the torso to go behind the pelvis sprite. I don't think there's any way around that. Link to comment https://forums.kleientertainment.com/forums/topic/113759-character-build/#findComment-1286077 Share on other sites More sharing options...
lazarus21 Posted November 24, 2019 Author Share Posted November 24, 2019 11 hours ago, Mr. Tiddles said: I don't think there's any way around that. It looks like it, but maybe i can find something, yesterday i found the file that holds the position of every single sprite on every single animation, so MAYBE i can find the way to change the exact axis that determines the hierarchy of the parts and change it. It may be risky, so a lot of saved copies will have to be made, but it could work with enough time. If it doesn't work, i will make a post about it and just draw those chunky shoulderpads in the torso as mentioned before. In any case i appreciate the help anyway. Link to comment https://forums.kleientertainment.com/forums/topic/113759-character-build/#findComment-1286201 Share on other sites More sharing options...
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