TragedyTurtle Posted November 14, 2019 Share Posted November 14, 2019 How can you make a weapon execute a mob below a certain HP threshold? I've got this so far: local function onattack(inst, attacker, target) if target.health and target.components.health.currenthealth < 100 then target.components.health:Kill() end end Is it possible to add percentages to this as well? Like 25% health for example. Thanks! Link to comment https://forums.kleientertainment.com/forums/topic/113559-execute-monsters-below-a-certain-hp/ Share on other sites More sharing options...
NikMik Posted November 16, 2019 Share Posted November 16, 2019 (edited) local function onattack(inst, attacker, target) if target.health ~= nil and target.components.health:GetPercent() < (target.components.health.maxhealth*0.25) then target.components.health:Kill() endend That oughta do it EDIT target.components.health.currenthealth < (target.components.health.maxhealth*0.25) would probably work better. Lmao Edited November 16, 2019 by Mr. Tiddles Link to comment https://forums.kleientertainment.com/forums/topic/113559-execute-monsters-below-a-certain-hp/#findComment-1283970 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now