Jump to content

Recommended Posts

Trying to scale a widget along with the game screen size. But...

local curhudscale = GLOBAL.TheFrontEnd:GetHUDScale()

...always return 0.925 even when changed game screen size. I thought this would return a HUD scale value that could be used to scale the widget accordingly. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...