My Vanilla Dedicated Server got this crash today.
I don't know what made it crash or how it happened.
I use no mods & I am currently playing in the beta.
[06:23:48]: [string "scripts/entityscript.lua"]:1006: assertion failed!
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/entityscript.lua:1006 in (method) GetPosition (Lua) <1002-1008>
self (valid:false) =
DynamicShadow = DynamicShadow (2A390140)
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:133
SetCameraDistance = function - scripts/prefabs/player_common.lua:1310
ScreenFlash = function - scripts/prefabs/player_common.lua:1372
playercolour = table: 2C229B20
IsOverheating = function - scripts/prefabs/player_common.lua:103
Light = Light (2A390280)
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:631
ShowHUD = function - scripts/prefabs/player_common.lua:1292
ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1304
sg = sg="wilson", state="idle", time=6.30, tags = "idle,canrotate,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1282
ApplyScale = function - scripts/prefabs/player_common.lua:1387
SetGhostMode = function - scripts/prefabs/player_common.lua:546
ShowActions = function - scripts/prefabs/player_common.lua:1286
OnWakeUp = function - scripts/prefabs/player_common.lua:1203
Transform = Transform (2A390340)
actionreplica = table: 1C7605B0
actioncomponents = table: 1C766D98
lower_components_shadow = table: 1C766758
GetMaxMoisture = function - scripts/prefabs/player_common.lua:123
talksoundoverride = dontstarve/characters/wolfgang/talk_large_LP
CanUseTouchStone = function - scripts/prefabs/player_common.lua:73
ShakeCamera = function - scripts/prefabs/player_common.lua:1330
OnDespawn = function - scripts/prefabs/player_common.lua:1221
Physics = Physics (2A3904A0)
MiniMapEntity = MiniMapEntity (2A3903A0)
IsFreezing = function - scripts/prefabs/player_common.lua:93
_OnLoad = function - scripts/prefabs/wolfgang.lua:187
replica = table: 1C75F930
GetTemperature = function - scripts/prefabs/player_common.lua:83
GUID = 116845
ghostenabled = true
_scalesource = table: 1CE78CD8
EnableMovementPrediction = function - scripts/prefabs/player_common.lua:485
SetCameraZoomed = function - scripts/prefabs/player_common.lua:1316
hurtsoundoverride = dontstarve/characters/wolfgang/hurt_large
Network = Network (2A390440)
userid = KU_N2DdDrM-
OnPreLoad = function - scripts/prefabs/player_common.lua:1109
LightWatcher = LightWatcher (2A390460)
inherentactions = table: 1C3B8F30
spawntime = 563.46669605374
SnapCamera = function - scripts/prefabs/player_common.lua:1322
hasRevivedPlayer = true
prefab = wolfgang
_OnPreLoad = function - scripts/prefabs/wolfgang.lua:204
ScreenFade = function - scripts/prefabs/player_common.lua:1363
strength = mighty
_wasnomorph = false
entity = Entity (2C5CBFC0)
name = Skizzy
children = table: 1C1FBE38
IsCarefulWalking = function - scripts/prefabs/player_common.lua:147
OnSave = function - scripts/prefabs/player_common.lua:1083
AttachClassified = function - scripts/prefabs/player_common.lua:620
OnSleepIn = function - scripts/prefabs/player_common.lua:1175
IsActionsVisible = function - scripts/prefabs/player_common.lua:1276
ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1298
OnLoad = function - scripts/prefabs/player_common.lua:1119
SoundEmitter = SoundEmitter (2A390500)
_mightiness_scale = 1.0191481638844
AnimState = AnimState (2A390160)
GetMoisture = function - scripts/prefabs/player_common.lua:113
GetSandstormLevel = function - scripts/prefabs/player_common.lua:143
DetachClassified = function - scripts/prefabs/player_common.lua:626
components = table: 1C766848
persists = false
scripts/components/hounded.lua:311 in (upvalue) ReleaseSpawn (Lua) <310-318>
target =
[06:23:48]: [string "scripts/entityscript.lua"]:1006: assertion failed!
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/entityscript.lua:1006 in (method) GetPosition (Lua) <1002-1008>
scripts/components/hounded.lua:311 in (upvalue) ReleaseSpawn (Lua) <310-318>
scripts/components/hounded.lua:516 in (method) OnUpdate (Lua) <482-565>
scripts/update.lua:192 in () ? (Lua) <149-228>
I was checking why my server wasn't up & running.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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