Preface: This whole tutorial will lead you through the process of creating a "handslot-equippable-item", not including the creation of artwork. That means we will convert an inventoryimage, create a "ground"-animation and create a swappable build, that is when the player holds it in his hand. Why would you want to do this instead of the usual build-renaming of existing animations? Well, this here is a thousand times more flexible and easier to troubleshoot because, honestly, everyone can make mi