Games that are multiplayer on multiple devices these days generally have a server that hosts the game clients.  Even as far back as the original Unreal Tournament worked this way.  Multiplayer on a single console, on the other hand, operate a bit differently.  Generally there are three forms: Split screen, shared screen, or turn-based. So, lets look at these a little more closely: Multiplayer with multiple devices: Wouldn't work for ONI in its current form.  Because each game is simula