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Equivalent Exchange v2 (SW Compatible)
Catweaselcrow commented on DevilXD's file in Game Modifications
I think the conflict is the change to recipe.lua, which now checks to see if your save is vanilla, rog or sw, and loads/merges recipes accordingly. But EE gets all the recipes before a savegame has been selected....and therefore dies. So we need a custom recipe reader function, or to call the existing one later (i.e. once the save has been selected, not at game boot). -
Equivalent Exchange v2 (SW Compatible)
Catweaselcrow commented on DevilXD's file in Game Modifications
i'll have a look at the code, and see what i can see. i think it's the way the recipe constructor has changed in the SW build (there's an extra argument now) that is causing problems when EE reads through recipes in its initialisation. It's not like it crashes when i load a save, it dies when DS itself starts, before the main menu screen. I think other users will have this problem...sure it's not specific to my install. -
Equivalent Exchange v2 (SW Compatible)
Catweaselcrow commented on DevilXD's file in Game Modifications