Tikotitok Posted July 14, 2018 Share Posted July 14, 2018 Hi. I had been wondering for a while why my dupes are not building this secondary bathroom, but it seems they cannot reach it for some reason. The room setup is similar to many of my other rooms which work fine. In the attached screenshot, I have had the door manually opened. Does anyone have any idea what is going on, or is this just bugged somehow? Don't judge me, I am terrible at managing heat, gases and base planning) Link to comment Share on other sites More sharing options...
Gurgel Posted July 14, 2018 Share Posted July 14, 2018 Looks like a bug to me. Unless maybe the building-materials are not available? Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted July 14, 2018 Share Posted July 14, 2018 They should still dig it out at the least, even if they can't deliver materials. Do your dupes have higher priority jobs that are keeping them too busy to dig/build? Link to comment Share on other sites More sharing options...
Tikotitok Posted July 15, 2018 Author Share Posted July 15, 2018 No, my digger and builder have their respective jobs at highest priority Also, I have enough resources to completely ruin everything. Link to comment Share on other sites More sharing options...
martosss Posted July 15, 2018 Share Posted July 15, 2018 Try clicking on one of the orders and checking the info box - is it "unreachable build"? If so, just try canceling something and planning it again or just give them a dig order... or destroy the door I've had this happen to me several times with hatches - 1 hatch is locked, I set it to auto .. they just don't want to change it ... I have to set the other one to OPEN and then they come... but in your case even if the door is on open they can't pass Try setting the door to auto ? I think the issue is with bad(unupdated) pathing Link to comment Share on other sites More sharing options...
Promethien Posted July 15, 2018 Share Posted July 15, 2018 My best guess, you placed one of the deeper items first and the queue is stuck on "cannot reach that." I'd suggest cancelling the build and just digging it out first. Link to comment Share on other sites More sharing options...
melquiades Posted July 15, 2018 Share Posted July 15, 2018 Select the digger or builder pawn and use the "move to" button to order it to get inside the room. Link to comment Share on other sites More sharing options...
PhailRaptor Posted July 15, 2018 Share Posted July 15, 2018 Have you tried deconstructing the Door? Your screenshot with pathing seems to indicate that, for some reason, the Dupe in question is not able to leave the Ladder and enter the Door to reach the dig site. Which is... strange. So start with the Door, see what happens. If that doesn't do it, then I would assume that Promethien has it correct, and the Dupe task assignment bit in the code is just being ornery and refusing to cooperate. Link to comment Share on other sites More sharing options...
Slvrsrfr Posted July 15, 2018 Share Posted July 15, 2018 I think I have a recreate-able water tank thing similar. They walk out of the area, and can't get back. I dunno if it was the dirt touching the water or what. Took a while to realize it. Idle Idle Link to comment Share on other sites More sharing options...
he77789 Posted July 15, 2018 Share Posted July 15, 2018 CU or EU? Link to comment Share on other sites More sharing options...
Slvrsrfr Posted July 15, 2018 Share Posted July 15, 2018 not sure, how can i tell, i could find the build #. CU Link to comment Share on other sites More sharing options...
Oozinator Posted July 15, 2018 Share Posted July 15, 2018 save / load.. Link to comment Share on other sites More sharing options...
Tikotitok Posted July 15, 2018 Author Share Posted July 15, 2018 De- and reconstructing the door seemed to fix the issue. Link to comment Share on other sites More sharing options...
DreamApart Posted July 15, 2018 Share Posted July 15, 2018 Yeah, I have experienced the same thing. Link to comment Share on other sites More sharing options...
Soulwind Posted July 15, 2018 Share Posted July 15, 2018 I have seen it happen every once in a while, usually with a new door. The door is constructed and just opens itself, then it shows as open but blocks pathing as if it was locked. Also if you open the door menu, none of the 3 options are highlighted (open, auto, lock). I think it got a corrupted flag setting. Normally either a save/load or just manually cycling the door to locked and back to either open or auto will also fix the issue. Link to comment Share on other sites More sharing options...
Sasza22 Posted July 15, 2018 Share Posted July 15, 2018 I had a similar bug yesterday. My dupes got stuck in a room with the door open. After i deconstructed it and one tile above it a phantom block of sand appeared. Apparently it got stuck somewhere in between while it was falling and it obstruced movement. Link to comment Share on other sites More sharing options...
Craigjw Posted July 16, 2018 Share Posted July 16, 2018 I've found that just digging areas out first works better, as the diggers seem to sub-prioritise digging a tile out that has a construction item on it.. You might find a quick save/load might fix this also. Link to comment Share on other sites More sharing options...
BlueLance Posted July 16, 2018 Share Posted July 16, 2018 I have had this happen a few times with doors that are straight after a ladder. Also @Craigjw I also find it is easier to dig an area then build as well, I find if there is a build task under a tile nothing gets done until the materials are delivered. Link to comment Share on other sites More sharing options...
martosss Posted July 17, 2018 Share Posted July 17, 2018 Look in the Jobs menu(J). I was trying to set priorities right and there is "construction dig" as well as normal dig order. If you hover over the Build and Dig categories in the top list, you can see that "construction dig" is under both "build" and "dig" categories. My question would be then "why doesn't construction dig start sooner if I set dig priority high?" Delivering materials and digging the hole are 2 totally parallelizable tasks. Link to comment Share on other sites More sharing options...
Yunru Posted July 25, 2018 Share Posted July 25, 2018 You probably had the door set to one way (the arrows on the top) Link to comment Share on other sites More sharing options...
Nativel Posted July 25, 2018 Share Posted July 25, 2018 dig out then build Link to comment Share on other sites More sharing options...
martosss Posted July 25, 2018 Share Posted July 25, 2018 1 hour ago, Yunru said: You probably had the door set to one way (the arrows on the top) If the door is in state "open", it disregards all other permissions and everyone(including critters) can pass through. That means everything can pass through his door. Link to comment Share on other sites More sharing options...
Yunru Posted July 25, 2018 Share Posted July 25, 2018 Huuuh... Link to comment Share on other sites More sharing options...
Oozinator Posted July 25, 2018 Share Posted July 25, 2018 8 minutes ago, martosss said: That means everything can pass through his door. Sry bro, but NO! You have to be more precise, because an elephant could never pass through it. When Klei adds elephants into ONI, i am wrong. Has nothing to do with the size of the object, when it's not in the game, it can not pass the door. Easy! Link to comment Share on other sites More sharing options...
martosss Posted July 25, 2018 Share Posted July 25, 2018 I dare to disagree! Link to comment Share on other sites More sharing options...
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