xX_BrutalMan_Xx Posted July 13, 2018 Share Posted July 13, 2018 Wes is a very weak and useless character without any special game mechanics. I have an idea! In the store Klei on sale the figure of Zombie Wes. I suggest adding a wake-up counter to the mime like woody. The scale decreases when Wes kills a living being. After turning into a zombie, Wes consumes man without penalties, walks slower, finds vampirism (When he strikes at the enemy he eats it in pieces), the damage is 13. "Rate of fire" is 0.13 seconds. After killing any creature, the scale is replenished up to 100 percent. Next, Wes regains his usual form, there is a fine to the points of health in the amount of 50. (black health), There appears a penalty to hunger and reason at a rate of 50 (black points of hunger) After injecting two syringes, Wes fully restores all fines. The bottom line is that Wes will have a lot of damage during the action of the zombie. And then you just need to stab two syringes. This would be a very interesting and not very powerful mechanics. Wes would have become a demanded Damager, given his current state, you can say that this would have revived the character. Would make it playable. Link to comment Share on other sites More sharing options...
Extant Posted July 13, 2018 Share Posted July 13, 2018 Wesisbes. Link to comment Share on other sites More sharing options...
Ressayez Posted July 13, 2018 Share Posted July 13, 2018 Wow, the suggestions and feedback tab sure is wild today. Link to comment Share on other sites More sharing options...
Maxposting Posted July 14, 2018 Share Posted July 14, 2018 Uhm... Wes is op as he already is. Adding this hell would make him less op and that would destroy the universe. Link to comment Share on other sites More sharing options...
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