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Wes is a very weak and useless character without any special game mechanics. I have an idea! In the store Klei on sale the figure of Zombie Wes. I suggest adding a wake-up counter to the mime like woody. The scale decreases when Wes kills a living being. After turning into a zombie, Wes consumes man without penalties, walks slower, finds vampirism (When he strikes at the enemy he eats it in pieces), the damage is 13. "Rate of fire" is 0.13 seconds. After killing any creature, the scale is replenished up to 100 percent. Next, Wes regains his usual form, there is a fine to the points of health in the amount of 50. (black health), There appears a penalty to hunger and reason at a rate of 50 (black points of hunger) 

After injecting two syringes, Wes fully restores all fines. The bottom line is that Wes will have a lot of damage during the action of the zombie. And then you just need to stab two syringes. This would be a very interesting and not very powerful mechanics. Wes would have become a demanded Damager, given his current state, you can say that this would have revived the character. Would make it playable.

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