Recommended Posts

thfr    0

Hi,

I'm involved in porting some games to OpenBSD and I recently learned that Invisible Inc. which is in my top 5 games of all time is based on moai which can be run on our platform. It seems that moai-dev (https://github.com/moai/moai-dev) should in theory be able to hook up to the main.lua.

If you don't want such a thing to be attempted, that's fine with me. But in case you are open to this, I'd appreciate a few hints on what the binary (InvisibleInc64 on Linux) passes to main.lua which might make it possible to run the game also on other platforms where moai-dev can run. It seems that a few variables are passed to main.lua, like "KLEIPersistentStorage", "savefiles", and others.ede

As I said, it would be appreciated a lot if you were open to this idea!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now