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thfr    0


I'm involved in porting some games to OpenBSD and I recently learned that Invisible Inc. which is in my top 5 games of all time is based on moai which can be run on our platform. It seems that moai-dev ( should in theory be able to hook up to the main.lua.

If you don't want such a thing to be attempted, that's fine with me. But in case you are open to this, I'd appreciate a few hints on what the binary (InvisibleInc64 on Linux) passes to main.lua which might make it possible to run the game also on other platforms where moai-dev can run. It seems that a few variables are passed to main.lua, like "KLEIPersistentStorage", "savefiles", and others.ede

As I said, it would be appreciated a lot if you were open to this idea!

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