Technoincubus Posted April 26, 2018 Share Posted April 26, 2018 2% Chance to get plastic drecko egg? 2% To get slickster egg? It usually takes ages to to get required eggs and massive overcrowding. I feel exactly like after geyser update, where they were dormant for 100-200 cycles and then devs have to adjust it for a more reasonable values. Right now, breeding is a chore on a level of "put dozens of critters here and see it in a dozen of cycles to figure if by some chance you are lucky to get that near-zero chance" Also a question- if you reload when critter is about to lay egg, does that affect chance? So can you savescum an egg? Because now it is the most reasonable option. Link to comment Share on other sites More sharing options...
landromat Posted April 26, 2018 Share Posted April 26, 2018 Plastic dreckos are op, so 2% is reasonable. You can increase chances of certain eggns in certain conditions for other eggs Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted April 26, 2018 Share Posted April 26, 2018 Most breeding chance can increase by specific condition. So far, plastic drecko egg can't increase, but I guess we just need some time, because it's preview. Link to comment Share on other sites More sharing options...
watermelen671 Posted April 26, 2018 Share Posted April 26, 2018 2 minutes ago, Technoincubus said: 2% Chance to get plastic drecko egg? 2% To get slickster egg? It usually takes ages to to get required eggs and massive overcrowding. I feel exactly like after geyser update, where they were dormant for 100-200 cycles and then devs have to adjust it for a more reasonable values. Right now, breeding is a chore on a level of "put dozens of critters here and see it in a dozen of cycles to figure if by some chance you are lucky to get that near-zero chance" Also a question- if you reload when critter is about to lay egg, does that affect chance? So can you savescum an egg? Because now it is the most reasonable option. Dude, there are certain things you can use to affect the breeding odds. Like for example, if you feed a Shine Bug more gristle berries, the odds for getting a Sunny Shine Bug egg increases. If a Slickster's temperature is from 20C to 60C, the odds for getting a Longhair Slickster Larva Egg increases. And if it's 100C to 250C, then the odds for getting a Molten Slickster Larva Egg increase. Pufts are very easy, the first egg a Puft will lay will almost always be a Puft Prince; the odds for having a Puft Prince increases if a Puft is in a pen without a Puft Prince. So the takeaway is: Always have a Puft Prince in with your Pufts. Link to comment Share on other sites More sharing options...
JonnyMonroe Posted April 26, 2018 Share Posted April 26, 2018 I got lucky in my current seed and at about cycle 250 one of the many wild dreckos laid a plastic egg. I've been meaning to tame it to get a plastic drecko farm going but I keep putting it off. On the subject though, the cave he's in has 4 wild pincha plants. How many tame dreckos would that support? Link to comment Share on other sites More sharing options...
watermelen671 Posted April 26, 2018 Share Posted April 26, 2018 2 minutes ago, JonnyMonroe said: I got lucky in my current seed and at about cycle 250 one of the many wild dreckos laid a plastic egg. I've been meaning to tame it to get a plastic drecko farm going but I keep putting it off. On the subject though, the cave he's in has 4 wild pincha plants. How many tame dreckos would that support? Spoiler On 4/24/2018 at 2:01 PM, Risu said: One is enough until they finally get around to fixing the calories they receive from eating it. 0.8 plants per Drecko is the current plan once that bug is fixed. On 4/24/2018 at 2:01 PM, Risu said: One is enough until they finally get around to fixing the calories they receive from eating it. 0.8 plants per Drecko is the current plan once that bug is fixed. On 4/25/2018 at 10:42 AM, R9MX4 said: For most critters (except pacu family), their Wild Calories Consuming is 1/4 of Tamed Calories Consuming. What's more, when critters keep in wild, they enjoy the benefits of -75% Metabolism. As a result, when they are wild, their Calories Consuming reduce to 1/16. Tame drecko needs 10%/cycle, wild needs 0.625% Spoiler Link to comment Share on other sites More sharing options...
Technoincubus Posted April 27, 2018 Author Share Posted April 27, 2018 With 3-4 dreckos initially breeding them in adequate amount wi,ll require dozens, if not hundreds of cycles. At least if reloading a save could work for change of chance it could solve the problem at least for now. Link to comment Share on other sites More sharing options...
Kabrute Posted April 27, 2018 Share Posted April 27, 2018 If the shinebug is a lightbulb the shine nymph is a nightlight Link to comment Share on other sites More sharing options...
BionicSandwich Posted April 27, 2018 Share Posted April 27, 2018 If you want to breed for food, look into getting pacus. once you tame one, they spit out eggs every other day, allowing for insane amounts of omelets. you don't even have to have a rancher either. Link to comment Share on other sites More sharing options...
Technoincubus Posted April 27, 2018 Author Share Posted April 27, 2018 I think pacu egg overproduction will be fixed in one way or another. Link to comment Share on other sites More sharing options...
Carnis Posted April 27, 2018 Share Posted April 27, 2018 Talking about shinebugs, anybody been able to viably light bristle blossoms under farm station with ranched shinebugs? I cant get the light in range, even with lures. Link to comment Share on other sites More sharing options...
Neotuck Posted April 27, 2018 Share Posted April 27, 2018 3 minutes ago, Carnis said: Talking about shinebugs, anybody been able to viably light bristle blossoms under farm station with ranched shinebugs? I cant get the light in range, even with lures. no one uses shinebugs to light bristles any more, they eat them Link to comment Share on other sites More sharing options...
Carnis Posted April 27, 2018 Share Posted April 27, 2018 you can set the shinebugs behind an airflow tile Link to comment Share on other sites More sharing options...
Neotuck Posted April 27, 2018 Share Posted April 27, 2018 30 minutes ago, Carnis said: you can set the shinebugs behind an airflow tile yes but even if the shine bug is at the lowest point on an airflow tile it can only support 9 farm tiles with a 2 tile gap for the bristles to grow, it's impossible to keep shinebugs close to the floor to maintain the light. Even if you trap them they have a lifespan now so eventually they die. Not to mention the food they need is not finite and best used for pincha peppers Best to just use a lamp Link to comment Share on other sites More sharing options...
Ambaire Posted April 27, 2018 Share Posted April 27, 2018 I really don't get the point of shinebugs anymore. Or why the devs gave them that ridiculous decor buff. I've never used wildlife for decor and I probably won't, either. Link to comment Share on other sites More sharing options...
Neotuck Posted April 27, 2018 Share Posted April 27, 2018 3 minutes ago, Ambaire said: I really don't get the point of shinebugs anymore. Or why the devs gave them that ridiculous decor buff. I've never used wildlife for decor and I probably won't, either. I feel the same way about the new longhair slicksters, seems pointless Link to comment Share on other sites More sharing options...
Mariilyn Posted April 29, 2018 Share Posted April 29, 2018 On 27/04/2018 at 7:37 AM, Ambaire said: I really don't get the point of shinebugs anymore. Tamed shine bugs currently lay one egg per 1,5 cycle (+67% reproduction). With the sunny morph you can convert 300g/cycle of 0 quality mushroom (720 kcals/cycle) into ~1866 kcals/cycle of +2 quality omelette. (I guess this will change before release. It would be nice to have some kind of specific dish from the shiny eggs). Annnnnd well I do like to see a bunch of them roam in my base. Link to comment Share on other sites More sharing options...
Jadelink Posted May 3, 2018 Share Posted May 3, 2018 On 4/29/2018 at 3:27 PM, Mariilyn said: Tamed shine bugs currently lay one egg per 1,5 cycle (+67% reproduction). With the sunny morph you can convert 300g/cycle of 0 quality mushroom (720 kcals/cycle) into ~1866 kcals/cycle of +2 quality omelette. (I guess this will change before release. It would be nice to have some kind of specific dish from the shiny eggs). Annnnnd well I do like to see a bunch of them roam in my base. I like that too...then the stupid things cant find the feeders and starve... Link to comment Share on other sites More sharing options...
chemie Posted May 3, 2018 Share Posted May 3, 2018 On 4/29/2018 at 1:27 AM, Mariilyn said: Tamed shine bugs currently lay one egg per 1,5 cycle (+67% reproduction). With the sunny morph you can convert 300g/cycle of 0 quality mushroom (720 kcals/cycle) into ~1866 kcals/cycle of +2 quality omelette. (I guess this will change before release. It would be nice to have some kind of specific dish from the shiny eggs). Annnnnd well I do like to see a bunch of them roam in my base. Not sure why everyone is so keen on omelette setups. +2 is still not enough....you need +3 late game and it is a lot easier to get from berries and wheat than these crazy animal things. Link to comment Share on other sites More sharing options...
onebit Posted May 3, 2018 Share Posted May 3, 2018 On 4/27/2018 at 4:23 AM, Neotuck said: Best to just use a lamp We need light detectors! Link to comment Share on other sites More sharing options...
Alfons100 Posted May 3, 2018 Share Posted May 3, 2018 It was just fixed. Now Plastic Dreckos can be bred by feeding a regular drecko with Mealwood. That will increase the chance. Link to comment Share on other sites More sharing options...
blash365 Posted May 3, 2018 Share Posted May 3, 2018 On 27.4.2018 at 1:37 PM, Ambaire said: I really don't get the point of shinebugs anymore. Or why the devs gave them that ridiculous decor buff. I've never used wildlife for decor and I probably won't, either. You can just have a shinebug ranch of any size of your liking and upgrade the shinebugs inside of it to any stage x > stage 1 (i.e. to sunny). Then you put a ration box outside of that ranch and mark it as storage for x-1 shinebug eggs. What will happen is that the shinebugs inside your ranch will keep their population stable (~68% egg chance). While every "lesser" shinebug will be hatching outside of your ranch, freely floating around your (accessable) base and providing a nice decor bonus. Link to comment Share on other sites More sharing options...
chemie Posted May 3, 2018 Share Posted May 3, 2018 59 minutes ago, Alfons100 said: It was just fixed. Now Plastic Dreckos can be bred by feeding a regular drecko with Mealwood. That will increase the chance. But is this really better than just using petroleum? Link to comment Share on other sites More sharing options...
Mariilyn Posted May 3, 2018 Share Posted May 3, 2018 1 hour ago, chemie said: Not sure why everyone is so keen on omelette setups. +2 is still not enough....you need +3 late game and it is a lot easier to get from berries and wheat than these crazy animal things. While reaching lategame you can set up a shine bug stable real easy and produce a ton of eggs at an almost negligible cost. Link to comment Share on other sites More sharing options...
Alfons100 Posted May 3, 2018 Share Posted May 3, 2018 2 hours ago, chemie said: Not sure why everyone is so keen on omelette setups. +2 is still not enough....you need +3 late game and it is a lot easier to get from berries and wheat than these crazy animal things. Nope, the max you need is +2 to not cause a stress-out, even for max-jobbed duplicants. Because a duplicant has an inherent '-1' in food quality preference, the last job-tier will boost it by 3, making it 2. Deep maths. All above that is just for stress reduction. Link to comment Share on other sites More sharing options...
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