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So, recently had this fun thought for Moon Walls that would further serve as a wall for players. This idea is to build upon the socketing feature of the Moonlens. These special Moon Rock Gates are intended for use with Moon Rock Walls and will require a socketing with a gem, which will also add a key in the process. One for every gem available. This can allow two things. One, it can keep randoms from digging in your special chests and taking something before logging, intentional or not. The second is opening up the possibilities of adventure-style maps, making rooms with walls and keeping keys in certain areas. These keys can be toggled with a right-click to allow players to phase through the gates or use them to open them directly. The former is so randoms can't try following a player with the key to bypass the requirement of it.

As for the suggestion on improving walls for player containment, they're pretty bad at that right now. As it stands, players can simply whack the wall and walk over it to get to places they shouldn't be, as the max health is only 800. If they wanted to get into somewhere, they wouldn't waste time trying to hammer it. I suggest keeping it at that health, but for players only, 25 strikes with any weapon per tier should be added, or simply prevent them from being attacked by players and making it 50 hammer strikes to knock one down.

There's a lot of potential with these walls in long-term servers, even if griefers may attempt to abuse them. But we shouldn't hold back decent content because a minority group wants to be a nuisance.

Even if this isn't picked up by Klei, maybe a modder will have a little fun with this idea!

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