Developer Ipsquiggle Posted March 19, 2018 Developer Share Posted March 19, 2018 Geyser study can now be prioritized; study errand is no longer 'emergency' priority. New sound effects for critter grooming, excited, egg-laying, pooping Improvements to incubator art Improvements to hatch eating animation New art for many of the new geysers Updated Puft and Puft egg art Tame hatches have an ID collar Hatch can now hop across gaps with a lower ceiling Formatting improvements to Reports screen Slicksters and Pufts now eat enough to keep up with their calorie needs Geysers don't show status icons until uncovered, and make a notification when uncovered "Urgency" tool renamed to "Sub-Priority" tool Sub-Priority tool now has a diagram, and all sub-priority pickers have a button to open the Priorities screen Added 3 new columns to the Priorities screen: Life Support (mostly critical hauling jobs), Toggle, and Storage (non-sweep locker-filling). "Advanced Mode" added to priorities screen. Further explanation below. In order to help new bases with no or few priorities set, the game has a few "under the hood" prioritization rules. We've observed that in large bases where players have already extensively applied their own priorities, these hidden rules can create unexpected trips across the base. Advanced Mode allows you to turn off those hidden rules for a more predictable experience. Please give it a try and let us know if you encounter any issues! View full update 11 2 Link to comment Share on other sites More sharing options...
Neotuck Posted March 19, 2018 Share Posted March 19, 2018 (edited) 23 minutes ago, Ipsquiggle said: New art for many of the new geysers cool I just loaded my game and saw the slush geyser looked different Edited March 19, 2018 by Neotuck 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted March 19, 2018 Share Posted March 19, 2018 8 minutes ago, Neotuck said: cool I just loaded my game and saw the slush geyser looked different Oof. That looks cool! :0 1 Link to comment Share on other sites More sharing options...
landromat Posted March 19, 2018 Share Posted March 19, 2018 (edited) 52 minutes ago, Ipsquiggle said: Slicksters and Pufts now eat enough to keep up with their calorie needs Nice! Just tested. It's still not enough, they're always hungry Edited March 19, 2018 by landromat Link to comment Share on other sites More sharing options...
goboking Posted March 19, 2018 Share Posted March 19, 2018 40 minutes ago, Ipsquiggle said: Geyser study can now be prioritized; study errand is no longer 'emergency' priority. This is good news. 41 minutes ago, Ipsquiggle said: Added 3 new columns to the Priorities screen: Life Support (mostly critical hauling jobs), Toggle, and Storage (non-sweep locker-filling). This is fantastic news! Thanks for the timely response to what was proving to be a frustrating oversight in the current iteration of the game. Link to comment Share on other sites More sharing options...
Rotintin Posted March 19, 2018 Share Posted March 19, 2018 @Ipsquiggle Morbs aren't emitting any P02 in this update. Link to comment Share on other sites More sharing options...
Neotuck Posted March 19, 2018 Share Posted March 19, 2018 2 minutes ago, Rotintin said: @Ipsquiggle Morbs aren't emitting any P02 in this update. you sure? I just ran a quick test after I read your post 1 Link to comment Share on other sites More sharing options...
Rotintin Posted March 19, 2018 Share Posted March 19, 2018 How many do you have in there? Maybe they've changed room limits? I have 100 in a 120 tile room. Also thanks for testing. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted March 19, 2018 Author Developer Share Posted March 19, 2018 It appears that creatures don't do much but idle when Advanced Priority Mode is turned on. Will be fixed shortly. 3 Link to comment Share on other sites More sharing options...
Neotuck Posted March 19, 2018 Share Posted March 19, 2018 (edited) 1 minute ago, Rotintin said: How many do you have in there? Maybe they've changed room limits? I have 100 in a 120 tile room. Also thanks for testing. 28 100 seems like overkill as 10 is more than enough to feed 4 pufts Edited March 19, 2018 by Neotuck Link to comment Share on other sites More sharing options...
watermelen671 Posted March 19, 2018 Share Posted March 19, 2018 Just now, Rotintin said: How many do you have in there? Maybe they've changed room limits? I have 100 in a 120 tile room. Also thanks for testing. Holy crap that's a lotta morbs! How does your PC even handle that?! Maybe there's also a limit on how much p02 they can output into a room. Edit: Nevermind. XD Link to comment Share on other sites More sharing options...
Rotintin Posted March 19, 2018 Share Posted March 19, 2018 1 minute ago, watermelen671 said: Holy crap that's a lotta morbs! How does your PC even handle that?! Maybe there's also a limit on how much p02 they can output into a room. I'm running at 9 fps in normal speed haha, much of that is due to playing in the preview branch. 1 Link to comment Share on other sites More sharing options...
thewreckedangle Posted March 19, 2018 Share Posted March 19, 2018 random CTD and no shinebugs in this update ): Link to comment Share on other sites More sharing options...
watermelen671 Posted March 19, 2018 Share Posted March 19, 2018 3 minutes ago, thewreckedangle said: random CTD and no shinebugs in this update ): (This was a newly created world) Link to comment Share on other sites More sharing options...
Lutzkhie Posted March 19, 2018 Share Posted March 19, 2018 Do geysers still show notif if uncovered through debug? Also is the hot steam fumarole name is fixed? There 2 different geyser with the same name Link to comment Share on other sites More sharing options...
Kasuha Posted March 19, 2018 Share Posted March 19, 2018 I loaded the game and all my dupes went sweeping things into low priority compactors over doing builds I ordered them to do. Then I found the priorities table is all messed up, all duplicants had random combinations of standard and reduced priority settings everywhere. To be honest, I'm not very happy about how priorities are done now. The duplicant priority being absolute override of all the map-set sub-priorities is a problem. What I am missing are urgent orders that anyone will come to help with. I have only two options. Either my farmer will regularly come help building my architect, or, if the architect gets his head stuck in the wall, the farmer will prefer treating his plants over coming to help. There are four categories of errands, or tasks. Unimportant chores, common orders, important chores, and emergency orders. Orders are generally commands given by the player - dig, build, sweep, uproot, mop, wrangle, adjust. Chores are tasks generally generated by machinery. Refilling deodorizers, cleaning outhouses, delivery of coal to generator, etc. Emergency orders should always come first, I would even say they should have an interrupt kind of priority, so the nearest available duplicant not yet working on an emergency order comes to do it. Unimportant chores, typically unsolicited sweeping into compactors should always come dead last. And the configuration options should only deal with what's in between these two extremes, i.e. common orders and important chores. There's where individual or job setting may give the duplicant preference (or lack thereof) for job-related tasks, or preference of certain kinds of tasks over others. 4 1 Link to comment Share on other sites More sharing options...
Lutzkhie Posted March 19, 2018 Share Posted March 19, 2018 anyone ordered a baby CO2 Vent? the thingy attached to was a device (when finished analyzing) and is switching back and forth to a mini CO2 vent Link to comment Share on other sites More sharing options...
Kabrute Posted March 20, 2018 Share Posted March 20, 2018 my personal preference and its working wonderfully Link to comment Share on other sites More sharing options...
Ayka Posted March 20, 2018 Share Posted March 20, 2018 I spent 5 Hours streaming tonight, and enabled Advanced Mode on every colony I'm running. Its honestly like you guys were in my brain and gave me everything I wanted in a Priority system. No more 1-Tile-Dig Cycles. Worked absolutely great. Thank you all for this change. 1 Link to comment Share on other sites More sharing options...
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