Developer Cheerio Posted March 16, 2018 Developer Share Posted March 16, 2018 puft should no longer infinitely inhale creatures should no longer poop out literal tonnes of material fixed a crash that could occur when using a translation containing a database link within a database link removed industrial machinery restriction from creature pen suit locker should now be prioritizable bag created by rangling burrowed hatches should now appear on the ground info screen title label is slightly larger to accomodate different font sizes hatches should no longer be constipated after eating phosphorite fixed layering when dropping eggs from incubator resource screen should now list liquifiable items dupes should no longer ignore showering database button for buildings under consutrction should now work fixed an issue where the travel tube launcher and steam turbine were not responding to their automation inputs items carried by Duplicant should no longer melt during transit preventing infinite fetching loops where Duplicant's would keep failing to transfer small amounts of ore Creatures should no longer starve when offscreen fixed a memory/performance leak View full update 8 7 Link to comment Share on other sites More sharing options...
SL33PW4LK Posted March 16, 2018 Share Posted March 16, 2018 Thanks. Link to comment Share on other sites More sharing options...
goboking Posted March 16, 2018 Share Posted March 16, 2018 7 minutes ago, Cheerio said: removed industrial machinery restriction from creature pen I didn't mind it as it was, but I'm sure this will please a lot of people who want to automate feed. 9 minutes ago, Cheerio said: Creatures should no longer starve when offscreen Good to hear, because I'm running out of hatches. Link to comment Share on other sites More sharing options...
JonnyMonroe Posted March 17, 2018 Share Posted March 17, 2018 slicksters eat slower than their calories deplete so they keep briefly sitting on 0 calories. Not enough to kill them but it means they're a bit harder to raise happiness on. Link to comment Share on other sites More sharing options...
Olimar Posted March 17, 2018 Share Posted March 17, 2018 items carried by Duplicant should no longer melt during transit preventing infinite fetching loops where Duplicant's would keep failing to transfer small amounts of ore Oh boy, I remember this from one of my past sessions. It was something I was not managing very well in the first place and I was attending to it at a very late state. It was like a horrible nightmare, I watch it happening again and again. Gahhh, but I don't know what to do about it. So I just sit there and watch. 1 3 Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted March 17, 2018 Share Posted March 17, 2018 One line is missing 2 Link to comment Share on other sites More sharing options...
QuQuasar Posted March 17, 2018 Share Posted March 17, 2018 2 minutes ago, R9MX4 said: One line is missing Clearly, creatures now both starve and don't starve when offscreen. Schrodinger's Hatch? 1 8 Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted March 17, 2018 Share Posted March 17, 2018 18 minutes ago, QuQuasar said: Clearly, creatures now both starve and don't starve when offscreen. Schrodinger's Hatch? Actually, I'm a little confused about this new feature. What will happen if a tamed creature is offscreen? Will it stop eating and excreting? So what should I do if I want to produce some coal by hatches? Always keep them in my screen? Or this new feature is only applied to wild animal? 1 Link to comment Share on other sites More sharing options...
Saturnus Posted March 17, 2018 Share Posted March 17, 2018 4 hours ago, R9MX4 said: Actually, I'm a little confused about this new feature. What will happen if a tamed creature is offscreen? Will it stop eating and excreting? So what should I do if I want to produce some coal by hatches? Always keep them in my screen? That was how it was before. Tamed critters would starve to death if you didn't have them in the field of view. Link to comment Share on other sites More sharing options...
landromat Posted March 17, 2018 Share Posted March 17, 2018 idk if it was fixed, but there is neutronim geyser platform without any geyser on it Link to comment Share on other sites More sharing options...
Neotuck Posted March 17, 2018 Share Posted March 17, 2018 (edited) 24 minutes ago, landromat said: idk if it was fixed, but there is neutronim geyser platform without any geyser on it when was this screenshot taken? I made a bug report when the preview branch first came out and it was fixed in the next patch Edited March 17, 2018 by Neotuck Link to comment Share on other sites More sharing options...
landromat Posted March 17, 2018 Share Posted March 17, 2018 32 minutes ago, Neotuck said: when was this screenshot taken? I made a bug report when the preview branch first came out and it was fixed in the next p just make it from my world. Looks like there is bugged set piece Link to comment Share on other sites More sharing options...
Transwarp Posted March 17, 2018 Share Posted March 17, 2018 Since this Update my Savegame is loading and then the complete Game disappears.. Can't load ir anymore and also without BETA updates it is impossible to load due a higher Build number needed inside my save. Last I knew the game crashed while I try to remove the animals feed station. May save games was over 800 cycle old. Warehouse 13 - Testing Area.sav Link to comment Share on other sites More sharing options...
Argelle Posted March 17, 2018 Share Posted March 17, 2018 Something changes after this patch? I do not see anymore the stock of ingredients into the cooking windows. that was very usefull to plan the dinner's menu 2 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted March 17, 2018 Share Posted March 17, 2018 Real talk. When are we getting those noice Aussie hats what were made during the stream? 2 Link to comment Share on other sites More sharing options...
aymanoracle Posted March 19, 2018 Share Posted March 19, 2018 Hello this update is great but i have some comments: The game performance is much slower than the previous update especially when you dig a lot of resources when building liquid pipes the game hangs for 2 secs per pipe tile when a person is idle and there there always go beside the Exosuit dock and take it off when deconstruct a rail which have a resources the resources lost and remain in the place the rail was built the geysers production is much less than before, i know it is now random but still much less, it should give more when analyzed and i have some ideas I cannot full automate the food production from plants why not make an auto harvester machine or drone to do that i cannot depend on Phosphorite as fertilizer or food for shine bug cause i cannot make more than i already dig, we need a way to make it like sand now why we are not allowed to build anti entropy thermo-nullifier where ever we want, cause we are restricted with its placing on the map why we cannot make briar seed for decoration we need a building to heat air or liquid for high temperature like 500-600 C Thanks Link to comment Share on other sites More sharing options...
BlueLance Posted March 19, 2018 Share Posted March 19, 2018 My chlorine Geysers also do not show up, but there was a bug report already. Also yay now I can feed my hatches! Link to comment Share on other sites More sharing options...
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