marmot Posted March 8, 2018 Share Posted March 8, 2018 59 minutes ago, Ipsquiggle said: until the Automation Upgrade releases in full on February 15th Copy/paste is bad Nice update =) 1 1 Link to comment Share on other sites More sharing options...
goboking Posted March 8, 2018 Share Posted March 8, 2018 57 minutes ago, Ipsquiggle said: Errand Priorities screen Added more controls for job prioritization Renamed errand priority "Urgency" to distinguish from individual Duplicant priorities Added optional auto-prioritization for job-related errands New geyser types More geysers in each new world Variable outputs and dormancy cycles All of this sounds fantastic. I can't wait to see what they entail. I am a little disappointed to see no change to the steam turbine, but I'll obviously reserve judgment until I've seen what the new geysers do. Link to comment Share on other sites More sharing options...
Vuelhering Posted March 8, 2018 Share Posted March 8, 2018 1 hour ago, Ipsquiggle said: this is a preview of the upgrade being released on February 15th Probably need to update to ... Mar 21? Link to comment Share on other sites More sharing options...
Saturnus Posted March 8, 2018 Share Posted March 8, 2018 (edited) 10 minutes ago, midjones said: So far I haven't found any "new" geysers -- all geysers have new graphics, and appear to be nerfed (variable output & dormancy cycles), although appears to be 4 geysers instead of 3 There's several new ones. They're hidden though. Edited March 8, 2018 by Saturnus Link to comment Share on other sites More sharing options...
Neotuck Posted March 8, 2018 Share Posted March 8, 2018 3 minutes ago, Saturnus said: There#s several new ones. They're hidden though. your right, after digging around I found a small volcano and a hot polluted oxygen fumarole 1 Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted March 8, 2018 Share Posted March 8, 2018 (edited) 29 minutes ago, midjones said: So far I haven't found any "new" geysers -- all geysers have new graphics, and appear to be nerfed (variable output & dormancy cycles), although appears to be 4 geysers instead of 3 Steam geyser divides into hot and cold steam geyser, you can find hot one in oil layer. And there are several kinds of new geyser, most of them(if not all) are also in oil layer. They may appear in every where, and just need to be digged. Edited March 8, 2018 by R9MX4 Link to comment Share on other sites More sharing options...
Saturnus Posted March 8, 2018 Share Posted March 8, 2018 1 minute ago, R9MX4 said: Steam geyser divides into hot and cold steam geyser, you can find hot one in oil layer. And there are several kinds of new geyser, most of them(if not all) are also in oil layer. I've found 11 types of geysers so far. Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted March 8, 2018 Share Posted March 8, 2018 2 minutes ago, Saturnus said: I've found 11 types of geysers so far. Have you found melt metal geyser?(Gold Volcano,Iron Volcano,Copper Volcano) I found them in game string file, but I can't found them in my map. Link to comment Share on other sites More sharing options...
Neotuck Posted March 8, 2018 Share Posted March 8, 2018 (edited) 5 minutes ago, R9MX4 said: Have you found melt metal geyser?(Gold Volcano,Iron Volcano,Copper Volcano) I found them in game string file, but I can't found them in my map. I found a small volcano, it emits magma which means magma is no longer finite for steam turbines! Edited March 8, 2018 by Neotuck 1 Link to comment Share on other sites More sharing options...
Soulwind Posted March 8, 2018 Share Posted March 8, 2018 Hmm, having an unlimited source of metal will help with the power plant tuneup 1 Link to comment Share on other sites More sharing options...
Moggles Posted March 8, 2018 Share Posted March 8, 2018 5 minutes ago, R9MX4 said: Have you found melt metal geyser?(Gold Volcano,Iron Volcano,Copper Volcano) I found them in game string file, but I can't found them in my map. Spoiler I can confirm gold volcano found. 2 Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted March 8, 2018 Share Posted March 8, 2018 2 minutes ago, Neotuck said: I found a small volcano, it emits magma which means magma is no longer finite for steam turbines! I've found the big volcano, and I also found a hot steam geyser in oil layer. But hot steam geyser only emits fairly little hot steam(500C, tens g/s) Link to comment Share on other sites More sharing options...
Saturnus Posted March 8, 2018 Share Posted March 8, 2018 10 minutes ago, R9MX4 said: Have you found melt metal geyser?(Gold Volcano,Iron Volcano,Copper Volcano) I found them in game string file, but I can't found them in my map. Yeah. Well, iron still eludes me but only looked at 3 maps so far. Maps are very random now. 1 minute ago, R9MX4 said: I've found the big volcano, and I also found a hot steam geyser in oil layer. But hot steam geyser only emits fairly little hot steam(500C, tens g/s) I've found two big volcanoes... in one ice biome. The spawn location seems random. They're not contained to the bottom of the map. Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted March 8, 2018 Share Posted March 8, 2018 Spoiler private List<GeyserGenericConfig.GeyserPrefabParams> GenerateConfigs() { return new List<GeyserGenericConfig.GeyserPrefabParams> { new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_steam_kanim", 2, 4, new GeyserConfigurator.GeyserType("steam", SimHashes.Steam, 383.15f, 200f, 2500f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_steam_hot_kanim", 2, 4, new GeyserConfigurator.GeyserType("hot_steam", SimHashes.Steam, 773.15f, 10f, 100f, 15f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_liquid_water_hot_kanim", 4, 2, new GeyserConfigurator.GeyserType("hot_water", SimHashes.Water, 368.15f, 500f, 5000f, 500f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_liquid_water_slush_kanim", 4, 2, new GeyserConfigurator.GeyserType("slush_water", SimHashes.DirtyWater, 263.15f, 500f, 5000f, 500f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_liquid_water_filthy_kanim", 4, 2, new GeyserConfigurator.GeyserType("filthy_water", SimHashes.DirtyWater, 303.15f, 500f, 5000f, 500f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f).AddDisease(new SimUtil.DiseaseInfo { idx = Db.Get().Diseases.GetIndex("FoodPoisoning"), count = 20000 })), new GeyserGenericConfig.GeyserPrefabParams("geyser_molten_volcano_small_kanim", 3, 3, new GeyserConfigurator.GeyserType("small_volcano", SimHashes.Magma, 2000f, 100f, 1000f, 150f, 6000f, 12000f, 0.005f, 0.01f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_molten_volcano_big_kanim", 3, 3, new GeyserConfigurator.GeyserType("big_volcano", SimHashes.Magma, 2000f, 200f, 2000f, 150f, 6000f, 12000f, 0.005f, 0.01f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_liquid_co2_kanim", 4, 2, new GeyserConfigurator.GeyserType("liquid_co2", SimHashes.LiquidCarbonDioxide, 218f, 3f, 30f, 50f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_co2_hot_kanim", 2, 4, new GeyserConfigurator.GeyserType("hot_co2", SimHashes.CarbonDioxide, 773.15f, 5f, 50f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_hydrogen_hot_kanim", 2, 4, new GeyserConfigurator.GeyserType("hot_hydrogen", SimHashes.Hydrogen, 773.15f, 5f, 50f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_po2_hot_kanim", 2, 4, new GeyserConfigurator.GeyserType("hot_po2", SimHashes.ContaminatedOxygen, 773.15f, 15f, 180f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_po2_slimy_kanim", 2, 4, new GeyserConfigurator.GeyserType("slimy_po2", SimHashes.ContaminatedOxygen, 333.15f, 15f, 180f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f).AddDisease(new SimUtil.DiseaseInfo { idx = Db.Get().Diseases.GetIndex("SlimeLung"), count = 20000 })), new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_chlorine_kanim", 2, 4, new GeyserConfigurator.GeyserType("chlorine_gas", SimHashes.ChlorineGas, 333.15f, 15f, 180f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_gas_methane_kanim", 2, 4, new GeyserConfigurator.GeyserType("methane", SimHashes.Methane, 423.15f, 10f, 100f, 5f, 60f, 1140f, 0.1f, 0.9f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_molten_copper_kanim", 3, 3, new GeyserConfigurator.GeyserType("molten_copper", SimHashes.MoltenCopper, 2500f, 50f, 500f, 150f, 480f, 1080f, 0.0166666675f, 0.1f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_molten_iron_kanim", 3, 3, new GeyserConfigurator.GeyserType("molten_iron", SimHashes.MoltenIron, 2800f, 50f, 500f, 150f, 480f, 1080f, 0.0166666675f, 0.1f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_molten_gold_kanim", 3, 3, new GeyserConfigurator.GeyserType("molten_gold", SimHashes.MoltenGold, 2900f, 50f, 500f, 150f, 480f, 1080f, 0.0166666675f, 0.1f, 15000f, 135000f, 0.2f, 0.6f)), new GeyserGenericConfig.GeyserPrefabParams("geyser_liquid_oil_kanim", 4, 2, new GeyserConfigurator.GeyserType("oil_drip", SimHashes.CrudeOil, 773.15f, 1f, 250f, 50f, 600f, 600f, 1f, 1f, 100f, 500f, 0.2f, 0.6f)) }; } Some information which can only be found in game code, I will spend few minutes to analyse them. Link to comment Share on other sites More sharing options...
Mariilyn Posted March 8, 2018 Share Posted March 8, 2018 Something tells me that slicksters are going to be a ton of fun to manage in this new update .... Spoiler Link to comment Share on other sites More sharing options...
0xFADE Posted March 8, 2018 Share Posted March 8, 2018 Very cool. However it takes me many hours to get to a late game balance so I guess I'll continue with what I have and work on some strategies based around the new stuff. Mostly interested in the upper range of temperature output of these new geysers. Link to comment Share on other sites More sharing options...
goboking Posted March 8, 2018 Share Posted March 8, 2018 10 minutes ago, Saturnus said: Maps are very random now. That's something I'm worried about. If there are indeed 11 types of geysers now and if we're not guaranteed to get one of each per map that would make for some frustrating experiences if you spend a long time digging out a map only to realize it's not sustainable. Link to comment Share on other sites More sharing options...
Saturnus Posted March 8, 2018 Share Posted March 8, 2018 (edited) 2 minutes ago, goboking said: That's something I'm worried about. If there are indeed 11 types of geysers now and if we're not guaranteed to get one of each per map that would make for some frustrating experiences if you spend a long time digging out a map only to realize it's not sustainable. Scratch the 11. The list is up to 18 different types now. For example there's hot and cold steam fumaroles but also hot water geyser. Then there's polluted water geyser. There's also hot and cold CO2 geysers. And hot and cold H2 ones too. Edited March 8, 2018 by Saturnus 1 Link to comment Share on other sites More sharing options...
Neotuck Posted March 8, 2018 Share Posted March 8, 2018 Just now, goboking said: That's something I'm worried about. If there are indeed 11 types of geysers now and if we're not guaranteed to get one of each per map that would make for some frustrating experiences if you spend a long time digging out a map only to realize it's not sustainable. another way to look at it is to not build your base on what you hope to find but what you already have found. This will add a lot more diversity to how players make a functioning base 3 Link to comment Share on other sites More sharing options...
BT_20 Posted March 8, 2018 Share Posted March 8, 2018 3 minutes ago, Neotuck said: another way to look at it is to not build your base on what you hope to find but what you already have found. This will add a lot more diversity to how players make a functioning base Or you could rerole maps until you get all the geysers then check in debug to see if the seed is suitable to have a proper play through. Link to comment Share on other sites More sharing options...
Neotuck Posted March 8, 2018 Share Posted March 8, 2018 (edited) 3 minutes ago, BT_20 said: Or you could rerole maps until you get all the geysers then check in debug to see if the seed is suitable to have a proper play through. pre checking the map in debug mode kinda feels like you're robbing yourself of the exploration experience Edited March 8, 2018 by Neotuck 4 Link to comment Share on other sites More sharing options...
BT_20 Posted March 8, 2018 Share Posted March 8, 2018 @Neotuck I would rather throw out exploring than realize my base has no water source on cycle 400 but we will se in time what moves are necessary. 1 Link to comment Share on other sites More sharing options...
Neotuck Posted March 8, 2018 Share Posted March 8, 2018 (edited) 1 minute ago, BT_20 said: @Neotuck I would rather throw out exploring than realize my base has no water source on cycle 400 but we will se in time what moves are necessary. cold steam and natural gas geysers are still exposed in each map, (2 each) you will always have water Edited March 8, 2018 by Neotuck Link to comment Share on other sites More sharing options...
BT_20 Posted March 8, 2018 Share Posted March 8, 2018 Just now, Neotuck said: cold steam and natural gas geysers are still exposed in each map, you will always have water That’s good but I still might rerole because I don’t want to miss any new features. Link to comment Share on other sites More sharing options...
Neotuck Posted March 8, 2018 Share Posted March 8, 2018 Just now, BT_20 said: That’s good but I still might rerole because I don’t want to miss any new features. fair point, we all can play the game how we like 2 Link to comment Share on other sites More sharing options...
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