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new hounds  

20 members have voted

  1. 1. new hounds?

    • year of the varg! do it!
      10
    • i want hounds to die
      10


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currently we have red hounds and blue hounds, but there are so many more gems they could add hounds for!

purple hound would make you insane

green hound would attack structures

purple hound would make you insane

yellow hound would be very fast'

orange hound would teleport and attack with sand spikes

white hound (opal gem) would make it very cold so they're like super ice hounds. they should only spawn very late in the game after the moonstone event has been completed

(i know the unnatural selection mod has similar ideas but i swear i didn't copy them... i copied the blue and red gem themed hounds from the main game but applied them to all of the gems. swear)

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Would be awfully convenient to have more means of acquiring those pesky orange, green, and yellow gems, but unless they are triggered by some uncommon event in the ruins or remain a Year-of-the-Varg exclusive, it may make the gems a little too renewable to remain as scarce and treasured as they are now.

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what about bone hound, a hound that drops the bone armor and the bone helm

what about the krampus hound that drops a krampus sack

what about a hound thats just a big tam 'o shanter that drops 10 tams on death

what about a nightmare hound that goes through traps and other mobs and only targets players at below 50% sanity

Spoiler

that last one actually sounds like a neat idea to balance being insane

 

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