Mario384

Klei Should Have a Character Update

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Starlogy    1,267
11 hours ago, FreyaMaluk said:

dude... that's not at all true... I'm not refusing anything... I'm just saying we shouldn't trivialize the benefits of sleeping in the game.  

was talking about wigfrid, soz for miscommunication

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minespatch    31,226
19 hours ago, Starlogy said:

unfortunately the ginger girl refuses to eat cactus

The carnivorism is strong and will not be detered~

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CarlZalph    1,765
On 1/10/2018 at 10:55 AM, Lakurius said:

I want maxwell to be buffed. If the devs would only make his shadow duelists better... Somewhere in this forum i read something like "shadow duelists should copy the wasd movements of the player". Like... They would focus the mob that maxwell is attacking first and then they would move around the mob like a... Mirror image.

I know I made a suggestion like this at some point, but I can't seem to find the post- perhaps this was one of the many posts that were deleted some time in 2016.

 

In any case, my idea was that once you have an active target in the player's combat component, then the duelists will move to be the same distance from your target as you are, +/- some fudge factor, and then mimic your movement relative to the target and always try to attack if they're within range and are able to do so.

Theory is that this would enable the duelists to be able to take on harder creatures like giants without being melted, and makes their overall damage throughput higher if the puppet master is good in the art of not being hit.

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Lakurius    14
23 hours ago, Chris1488 said:

Maxwell's actions)

Puppets should be puppets, you should be able to tell them when to stop before they put John Henry to shame. Also, they don't even do the unlockable dances or caroling, what gives? I think Maxwell's puppets should only do as Maxwell says: If Maxwell chops a tree, the logger will follow suit until that one tree is felled, rather than commit mass-tree genocide whenever he feels like...

Nonono pls don't make dst maxwell to ds maxwell thx

There should be an option to "open" the codex umbra inside of your inventory. A small menu will show up. There you can then control the puppets: there are two states for the gatherers: follow and gather. 

And the fighter puppets focus one mob and copy the wasd movements of the player and move around the mob like a mirror image or something, idk.

 

(Please don't flame me now)

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Chris1488    11,452
11 minutes ago, Lakurius said:

And the fighter puppets focus one mob and copy the wasd movements of the player and move around the mob like a mirror image or something, idk.

That's what I proposed from the part of my quote you cut out. :?

11 minutes ago, Lakurius said:

Nonono pls don't make dst maxwell to ds maxwell thx

How come? It lets Maxwell have more command over his puppets rather than letting them run rampant, leaving a trail of logs, rocks, and other remains in their wake. It prompts Max players to put in a little effort of commanding them what to do rather than just sitting and watching the events unfurl before them. (And like I said earlier, it gives Woodie a bit more prominence in the wood-collecting department.) That and it's a better solution to their behavior than just giving them an on/off switch.

(And you don't gotta ask not to get flamed after every comment either, we don't bite :V)

Edited by Chris1488
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Lakurius    14

Because maxwell will need gold 

(And that's annoying)

Edited by Lakurius
bcuz i'm stupid wait a minute

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Chris1488    11,452
39 minutes ago, Lakurius said:

He will need gold tools i mean!

(Pls don't yell at me) (im not dw :w)

You can still just initiate the action and cancel at the last second, watching them do the work lol

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Lakurius    14
7 hours ago, Chris1488 said:

You can still just initiate the action and cancel at the last second, watching them do the work lol

I know that this is possible, but doing it is a bit time consuming.

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Toros    598
9 hours ago, FreyaMaluk said:

Judging from what I've seen in the comments of this thread, no wonder many people here have to play alone all the time. Geez. How about a lil tolerance and making a point without attacking personally your interlocutors? Or showing there is "the way, the only way" of doing things in the game. Cuz, sorry, there is isn't. That's the beauty of DST. U can solve problems differently every time.

You’re mistaken.  I don’t care how you play nor would that change if we were playing together.  You using mathmatically inefficient strategies hurts no one.

However, spreading misinformation has the potential to push new players who are already often skating on thin margins to make more mistakes and die.

It sounds like you’re happy with how you play, and that’s great.  But enjoying the game doesn’t mean you’re able to give good advice.

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Szczuku    583

It all depends really... someone may want to use tent to take a real-life break and go drink or use bathroom. Someone wants to keep their health and sanity up by eating blue and green mushrooms/ bundled jerky. And then there are pros that take all shadow creatures the world decides to throw at them.(talking about using tent in the ruins) there are many ways of playing this game...If i felt like it I could fight Dragonfly with walking cane cuz "it can't break and I'm constantly fast"

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FreyaMaluk    705
2 hours ago, Toros said:

You’re mistaken.  I don’t care how you play nor would that change if we were playing together.  You using mathmatically inefficient strategies hurts no one.

However, spreading misinformation has the potential to push new players who are already often skating on thin margins to make more mistakes and die.

It sounds like you’re happy with how you play, and that’s great.  But enjoying the game doesn’t mean you’re able to give good advice.

"missinformation" dude.. what missinfomation is that using tents is a good strat. This attitude of "Ik it all" it's just extremely irritating and I can assure u many people do use tents, as many people here have said so.

How recommending tents to people is gonna get them killed or making them do more mistakes? are we talking about the same topic here? or are u just blowing this issue out of proportion for the sake of traying so ahrd to prove u are more versed in DST's core mechanics?.. Please stay in topic and leave your negative attitude and insulting comments.. and if you can't then just "move on" as the devs said before.

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Lakurius    14
On 10.1.2018 at 6:35 PM, Lakurius said:

Could we please talk about dst?

I don't want this thread to die because klei should really fix the characters ;-;

(I also didn't want to be mean so pls don't flame me now)

:?

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Toros    598
5 hours ago, Szczuku said:

It all depends really... someone may want to use tent to take a real-life break and go drink or use bathroom. Someone wants to keep their health and sanity up by eating blue and green mushrooms/ bundled jerky. And then there are pros that take all shadow creatures the world decides to throw at them.(talking about using tent in the ruins) there are many ways of playing this game...If i felt like it I could fight Dragonfly with walking cane cuz "it can't break and I'm constantly fast"

I mean, you /could/ use a tent to take a break but you could also log out and log back in when you’re ready.  The problem with a tent is that you lose 1 hunger per second, so if you’re gone 2 minutes you’ve lost a day and a half worth of hunger, and could come back to a near-starving character.  Given how powerful food is at restoring health and sanity (and things like tams at maintaining it over time) it’s just not an efficient trade of stats.

You also can learn to kite shadow monsters very quickly and easily, a new player could learn the pattern in a few minutes.

3 hours ago, FreyaMaluk said:

"missinformation" dude.. what missinfomation is that using tents is a good strat. This attitude of "Ik it all" it's just extremely irritating and I can assure u many people do use tents, as many people here have said so.

How recommending tents to people is gonna get them killed or making them do more mistakes? are we talking about the same topic here? or are u just blowing this issue out of proportion for the sake of traying so ahrd to prove u are more versed in DST's core mechanics?.. Please stay in topic and leave your negative attitude and insulting comments.. and if you can't then just "move on" as the devs said before.

Saying tents are a good strat is misinformation because tents are to sanity restoration what farms are to hunger restoration.

Relative to the other options it is an inefficient use of time and resources, so in that sense it is bad.

As far as getting newbies killed it’s super common for new players to find themselves unprepared and in a rough spot due to inefficent use of time, and then try something desperate and die.

Let’s say a new player is just barely making it through the winter and after fighting deerclops they’re low on health and sanity.  They decide to use their tent and recover most of their health amd sanity but are nearly starving to death and they decide to attack some pengulls or tallbirds nearby without armor (as they used it for deerclops and don’t feel they have time to gather resources for more) and then they die.

Had they decided to instead chop some wood for armor and then farm some spiders they could restore less health and sanity if they had slept but without having traded one problem (low health) for another (low hunger).  Low sanity really isn’t more than a little annoying unless you’re fighting a boss at the time.

It appears to me that you’re the one who is upset about this tent thing when it’s only one of a dozen new player mistakes I would try to steer them away from, like camping near beefalo or spending fall building regular and advanced farms.

Returning to the topic of character updates, I strongly believe that nerfing Wicker/Wx/Wolfgang is appropiate given their huge perks and minor downsides.  Wx could cap his stats at 200 and still be an excellent character, and there are plenty of more interesting ways to nerf him than that.  Similarly, Wilson who is often mistaken as the “average” character despite mechanically being in the bottom 25% as well as Winona could benefit from some new and interesting mechanics without much risk of becoming too powerful.

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FreyaMaluk    705
12 minutes ago, Toros said:

I mean, you /could/ use a tent to take a break but you could also log out and log back in when you’re ready.  The problem with a tent is that you lose 1 hunger per second, so if you’re gone 2 minutes you’ve lost a day and a half worth of hunger, and could come back to a near-starving character.  Given how powerful food is at restoring health and sanity (and things like tams at maintaining it over time) it’s just not an efficient trade of stats.

You also can learn to kite shadow monsters very quickly and easily, a new player could learn the pattern in a few minutes.

Saying tents are a good strat is misinformation because tents are to sanity restoration what farms are to hunger restoration.

Relative to the other options it is an inefficient use of time and resources, so in that sense it is bad.

As far as getting newbies killed it’s super common for new players to find themselves unprepared and in a rough spot due to inefficent use of time, and then try something desperate and die.

Let’s say a new player is just barely making it through the winter and after fighting deerclops they’re low on health and sanity.  They decide to use their tent and recover most of their health amd sanity but are nearly starving to death and they decide to attack some pengulls or tallbirds nearby without armor (as they used it for deerclops and don’t feel they have time to gather resources for more) and then they die.

Had they decided to instead chop some wood for armor and then farm some spiders they could restore less health and sanity if they had slept but without having traded one problem (low health) for another (low hunger).  Low sanity really isn’t more than a little annoying unless you’re fighting a boss at the time.

It appears to me that you’re the one who is upset about this tent thing when it’s only one of a dozen new player mistakes I would try to steer them away from, like camping near beefalo or spending fall building regular and advanced farms.

Returning to the topic of character updates, I strongly believe that nerfing Wicker/Wx/Wolfgang is appropiate given their huge perks and minor downsides.  Wx could cap his stats at 200 and still be an excellent character, and there are plenty of more interesting ways to nerf him than that.  Similarly, Wilson who is often mistaken as the “average” character despite mechanically being in the bottom 25% as well as Winona could benefit from some new and interesting mechanics without much risk of becoming too powerful.

I'm sorry, but this is just a bit.. weird.. to say the least.. what does saying tents are actually something good have anything to do with people that starve to death using a tent? IMO that it's just very unlikely to happen and u are inventing scenerios that are just so unrealistic. In the imagination many things can happen.. I guess.

It is not your calling trying "to steer people away from" anything. This game is about experiencing things by yourself, but u are just trying to completely deny other people's experiences. Besides, how can u compare tents with camping near beefalo at all? 

Anyways-- this is my last post directed to u, cuz from I can see, you feel this is a crusade for a "holy" cause instead of a discussion.

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On 10/01/2018 at 6:01 PM, ShadowDuelist said:

I strongly agree that the less popular/less fun characters should be buffed, and the currently "good ones" don't really need a nerf. I mean I really don't feel there is a character that really breaks the game to the point it becomes boring or "too easy". EG: If you play wicker in a long lived world past mid game you'll notice the book usage is gradually reduced to the point where you stand without advantages over a Wilson. Also wickerbottoms perks in a team don't really stack: If you want more than one player to be able to read its still better to have a maxwell. And the same goes for WX or Wolfgang: they are strong fun characters but there always comes a point where you DO notice their weaknesses, having to work double to obtain X thing.

TL;DR: no nerfing, only buffing the (generally agreed upon being the) boring ones.

I agree. I think certain characters are perfect as they are and would be really disappointed to see them changed.

The only characters that are desperate for an update, are Willow, Winona and Werebeaver.

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ShadowDuelist    1,218

Regarding the tents discussion, I do use tents once and then, they are a good situational item which exists for a reason and I wouldn't say its damaging to anyone's gameplay quality to use them. Tents are a trade of low quality food/any food available, for health and sanity no matter the food's original properties.

I think the issue here is how often or in which situation would you use tents: if you rely heavily on tents as your one and only way to get sanity and health, you are probably doing things wrong, since you should aim to obtain and always have available food ingredients to restore whatever it is you need to recover.

However, in many situations you can get to a point (eg you overextended your stay near the ruins, you spent too much time fighting mactusks and living nomadic in winter, etc) where you don't really have much of a food choice, and sometimes trading low quality food such as a bunch of meatballs, or a meaty stew, for health and sanity, does pay off in the end.

I don't use tents often either, but I always keep one precrafted because it is another tool to quickly get out of a bad spot with whatever you have available.

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Chris1488    11,452
On 1/11/2018 at 8:26 PM, Chris1488 said:

Maxwell: Give him more control over his puppets (Puppets follow Maxwell's actions)

Puppets should be puppets, you should be able to tell them when to stop before they put John Henry to shame. Also, they don't even do the unlockable dances or caroling, what gives? I think Maxwell's puppets should only do as Maxwell says: If Maxwell chops a tree, the logger will follow suit until that one tree is felled, rather than commit mass-tree genocide whenever he feels like it, cutting down your tier 1 evergreens yielding 1 log. Same goes with every other puppet, especially Duelists. Replicating the player's own attack/dodge tactics would make Duelists way more than worth using, cause if they die, you only have yourself to blame on your shoddy kiting skills, and not their normal follower AI that normally becomes their grave. So in a way this would be a nerf/buff to Maxwell, cause Maxwell players would actually have to put in the effort of commanding their puppets what to do instead of lazing around, margaritas-in-hand. (Also this indirectly buffs Woodie, making him a more reliable wood-collector compared to the tree-demons.)

I thought of a better directive to this than just turning him into DS Maxwell ( @Lakurius thanks for the input )

Maxwell: Let him have more command over his puppets (Direct their actions)

I still stick by my opinion of the on/off switch puppets and letting them run rampant. However, I feel like a more fun alternative than just doing an action and having the puppets follow suit would be to allow Maxwell to have "Chop/Dig/Mine/Attack" prompts based on what puppets he has summoned. So Maxwell can stand around with a lantern, umbrella, etc. and be able to tell his puppets what to do without initiating the action first himself.

(Ex: So if Maxwell has 2 Loggers and a Digger and is holding a random item, say a walking cane, he can click on a tree with the "Chop" prompt and both loggers will get to work. If Maxwell clicks on another tree, the other logger will separate from the first and fell the directed tree. Afterwards he can click on the stumps with "Dig" and the Logger will do its thing.)

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Sinister_Fang    4,611
3 hours ago, Chris1488 said:

I thought of a better directive to this than just turning him into DS Maxwell ( @Lakurius thanks for the input )

Maxwell: Let him have more command over his puppets (Direct their actions)

I still stick by my opinion of the on/off switch puppets and letting them run rampant. However, I feel like a more fun alternative than just doing an action and having the puppets follow suit would be to allow Maxwell to have "Chop/Dig/Mine/Attack" prompts based on what puppets he has summoned. So Maxwell can stand around with a lantern, umbrella, etc. and be able to tell his puppets what to do without initiating the action first himself.

(Ex: So if Maxwell has 2 Loggers and a Digger and is holding a random item, say a walking cane, he can click on a tree with the "Chop" prompt and both loggers will get to work. If Maxwell clicks on another tree, the other logger will separate from the first and fell the directed tree. Afterwards he can click on the stumps with "Dig" and the Logger will do its thing.)

I think I would rather have the on/off switch. If the puppets were universal like they were in DS then it would work well, but I like how they work automatically in DST. It leaves me free to focus on the collecting and treeguards.

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