falk_ Posted December 24, 2017 Share Posted December 24, 2017 I'd like to place a request on a mod that allows us to choose which resource prefabs are used during world gen. Grass / Grass Gekko Twigs / Twiggy Tree Berry Bush / Juicy Berry Bush I would do it myself, but I don't really know how to. There is a file on the data folder called prefabswaps.lua, which i believe to be the responsible for this. This file has the following code : -- GRASS PrefabSwaps.AddPrefabSwap({ category = "grass", name = "regular grass", prefabs = { "grass" }, weight = 3, primary = true, }) PrefabSwaps.AddPrefabSwap({ category = "grass", name = "grass gekko", prefabs = { "grassgekko" }, weight = 1, exclude_locations = { "cave" }, }) -- TWIGS PrefabSwaps.AddPrefabSwap({ category = "twigs", name = "regular twigs", prefabs = { "sapling" }, weight = 3, primary = true, }) PrefabSwaps.AddPrefabSwap({ category = "twigs", name = "twiggy trees", prefabs = { "twiggytree", "ground_twigs" }, weight = 1, }) -- BERRIES PrefabSwaps.AddPrefabSwap({ category = "berries", name = "regular berries", prefabs = { "berrybush" }, weight = 3, primary = true, }) PrefabSwaps.AddPrefabSwap({ category = "berries", name = "juicy berries", prefabs = { "berrybush_juicy" }, weight = 1, }) It weights the resource variations at 3:1 by default. Link to comment Share on other sites More sharing options...
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