a999b99 Posted December 18, 2017 Share Posted December 18, 2017 Slicksters are stick together and then do not move. If carbon dioxide reach them, the Slicksters in first picture do not know to produce crude oil, but in the second picture, they (or maybe one of them) can produce crude oil. Because i have expanded my colony way to fast(?), and chlorine have reach them before, and then i put carbon dioxide back into the area. What's wrong with it? and what can i do to make them move? Link to comment Share on other sites More sharing options...
clickrush Posted December 18, 2017 Share Posted December 18, 2017 I have a similar problem, some of them are stuck like the ones you have and some of them suck up CO2 indefinitely without producing oil. I think the second issue is already in the tracker. Link to comment Share on other sites More sharing options...
Risu Posted December 18, 2017 Share Posted December 18, 2017 Yeah they won't poop while there is CO2 left to consume. Also: Link to comment Share on other sites More sharing options...
Saturnus Posted December 18, 2017 Share Posted December 18, 2017 10 minutes ago, clickrush said: I have a similar problem, some of them are stuck like the ones you have and some of them suck up CO2 indefinitely without producing oil. I think the second issue is already in the tracker. Use automation. Have two or more separate rooms with slickers. Specifically you need an SR-latch (can be found by searching on the forum). Link to comment Share on other sites More sharing options...
TheScaryOne Posted December 18, 2017 Share Posted December 18, 2017 10 minutes ago, Risu said: Yeah they won't poop while there is CO2 left to consume. Also: Is there any way tp get them go return to hover mode? All of my slicksters are stuck in the oil biome. Link to comment Share on other sites More sharing options...
Risu Posted December 18, 2017 Share Posted December 18, 2017 16 minutes ago, TheScaryOne said: Is there any way tp get them go return to hover mode? All of my slicksters are stuck in the oil biome. Nothing you can do beyond editing the save, which is not exactly simple. Even if you repair them they can still get stuck in swim mode if they touch liquid the wrong way, again. Edit: Actually if you flood the cell they are in and let them naturally rise to surface they can swap to hover mode that way. I assume that is what they intended to be the proper way they function. Once they are flying in the air with no valid paths they can travel, they will get stuck. Link to comment Share on other sites More sharing options...
trukogre Posted December 18, 2017 Share Posted December 18, 2017 3 minutes ago, Risu said: Nothing you can do beyond editing the save, which is not exactly simple. Even if you repair them they can still get stuck in swim mode if they touch liquid the wrong way, again. I've found in debug mode simply teleporting the slicksters back into the air fixes their state machine. If i'm playing in normal mode I'll build mesh tiles to prevent the slicksters from being able to enter liquid in the first place. Link to comment Share on other sites More sharing options...
clickrush Posted December 18, 2017 Share Posted December 18, 2017 1 hour ago, Saturnus said: Use automation. Have two or more separate rooms with slickers. Specifically you need an SR-latch (can be found by searching on the forum). I don't exactly understand what you mean with that. I know what latches are but what exactly would that accomplish? Link to comment Share on other sites More sharing options...
Saturnus Posted December 18, 2017 Share Posted December 18, 2017 2 minutes ago, clickrush said: I don't exactly understand what you mean with that. I know what latches are but what exactly would that accomplish? Have a room that fills up with CO2 until it reaches 200g/tile. Then close off CO2 until the room is a vacuum again. That makes the slicksters function optimally, and never get stuck. Then use as many rooms of that type you need to keep up with CO2 production. Link to comment Share on other sites More sharing options...
Risu Posted December 18, 2017 Share Posted December 18, 2017 Can use a timer or buffer/filter gates for a simpler solution to let some CO2 in and let the slickster do work in intervals. Link to comment Share on other sites More sharing options...
Oozinator Posted December 18, 2017 Share Posted December 18, 2017 When slicksters are stuck (before "taming") i build small area around them, with a trap and flood the area. A pitcherpump is enough, to do it. When i place slicksters on meshtiles, they never got stuck. And don't forget to heat your slicksters, around 30-35° bodytemp they die.. Link to comment Share on other sites More sharing options...
Saturnus Posted December 18, 2017 Share Posted December 18, 2017 17 minutes ago, Risu said: Can use a timer or buffer/filter gates for a simpler solution to let some CO2 in and let the slickster do work in intervals. An SR latch really isn't that much more complicated. 2 OR gates and 2 NOT gates. That's all. Link to comment Share on other sites More sharing options...
clickrush Posted December 18, 2017 Share Posted December 18, 2017 27 minutes ago, Saturnus said: Have a room that fills up with CO2 until it reaches 200g/tile. Then close off CO2 until the room is a vacuum again. That makes the slicksters function optimally, and never get stuck. Then use as many rooms of that type you need to keep up with CO2 production. Thank you very much I didn't realize that slicksters want to operate at that pressure. Also a perfect example for using a latch to work in bulks. Link to comment Share on other sites More sharing options...
eggsvbacon Posted December 19, 2017 Share Posted December 19, 2017 5 hours ago, Saturnus said: Use automation. Have two or more separate rooms with slickers. Specifically you need an SR-latch (can be found by searching on the forum). This automation stuff is breaking my brain, it's gargled moon speak from a half eaten chewbaka playing to the tune of the swamp biome's cute sfx. I really need some basic dad starter videos on it. Not to mention, I read that thread a few days ago, not a single person said what a SR-Latch even is or does. Terrifying. Help me speak the language Link to comment Share on other sites More sharing options...
Kabrute Posted December 19, 2017 Share Posted December 19, 2017 its a see saw circuit named SR for being Self Reciprocating Essentially they use a combination of and gates with not gates to simulate npn transistors and use atmo sensors as the input triggers This language is Electronics speak not game speak but its easy to understand the confusion especially when you can't even find the info in game. Link to comment Share on other sites More sharing options...
Saturnus Posted December 19, 2017 Share Posted December 19, 2017 35 minutes ago, eggsvbacon said: This automation stuff is breaking my brain, it's gargled moon speak from a half eaten chewbaka playing to the tune of the swamp biome's cute sfx. I really need some basic dad starter videos on it. Not to mention, I read that thread a few days ago, not a single person said what a SR-Latch even is or does. Terrifying. Help me speak the language Well. Let's say we have a heating system at home. Because we don't want to constantly be firing the furnace on and off as that would waste fuel we instead want to set a minimum and a maximum temperature. This is what an SR or SET-RESET latch does. It turns the furnace on when the minimum temperature is reached and keep it on until the maximum temperature is reached. At which point it turn off, and stays off until the minimum temperature is reached again. Link to comment Share on other sites More sharing options...
clickrush Posted December 19, 2017 Share Posted December 19, 2017 In other words you use an SR latch when you want to do things in bulks. You start the process with the Set input and you stop the process with the Reset input. You cannot do that without storing information, which is exactly what an SR latch does.It traps a signal so you can only change the output with the opposite input. Link to comment Share on other sites More sharing options...
chemie Posted December 19, 2017 Share Posted December 19, 2017 18 hours ago, Saturnus said: Well. Let's say we have a heating system at home. Because we don't want to constantly be firing the furnace on and off as that would waste fuel we instead want to set a minimum and a maximum temperature. This is what an SR or SET-RESET latch does. It turns the furnace on when the minimum temperature is reached and keep it on until the maximum temperature is reached. At which point it turn off, and stays off until the minimum temperature is reached again. In chemical engineering, this is called a dead-band controller. Makes more sense ot me than the electronics version. Link to comment Share on other sites More sharing options...
Gravityx Posted December 20, 2017 Share Posted December 20, 2017 Something like this usually works Link to comment Share on other sites More sharing options...
Oozinator Posted December 20, 2017 Share Posted December 20, 2017 4 hours ago, Gravityx said: Something like this usually works Or this. Never forget a heater. Pain when they die and co² "eating" fails, because of slickster bodycount.. Link to comment Share on other sites More sharing options...
TheScaryOne Posted December 20, 2017 Share Posted December 20, 2017 Is the oil they create a fixed temperature, or at their body temperatures? Haven't relocated any out of my oil biome yet, but am planning their pen. Link to comment Share on other sites More sharing options...
Risu Posted December 20, 2017 Share Posted December 20, 2017 5 hours ago, TheScaryOne said: Is the oil they create a fixed temperature, or at their body temperatures? Haven't relocated any out of my oil biome yet, but am planning their pen. The temperature of the CO2 in their inventory is used. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.