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Real vs game balance. Oxygen.


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So the electrolyzer is pretty realistic. It have 888 g of oxygen from 1 kg of pure water. It is real mass of full electrolization.

 

But… real human without stress consumes about 400—600 liters of oxygen per day. 1 liter of oxygen is about 1,43 gramms weight. So human needs about 0,700 kg of oxygen. Not the crazy 60 kg… So something very, very, VERY  imbalanced here.

So you need to balance gases and resources, not gap it with geisers.

 

Also. IRL on the space station one man needs ~9000 of water per year, and 93% of water, that he consumed can be recycled.

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Algae terrariums would make algae, not destroy it, and water would mostly evaporate, not disappear.
The terrariums themselves are black holes, as far as those resources go.
A base with only terrariums in the bottom right quickly becomes a vacuum if the use outpaces the production.

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On 11/18/2017 at 11:28 AM, HitrPr said:

So the electrolyzer is pretty realistic. It have 888 g of oxygen from 1 kg of pure water. It is real mass of full electrolization.

 

But… real human without stress consumes about 400—600 liters of oxygen per day. 1 liter of oxygen is about 1,43 gramms weight. So human needs about 0,700 kg of oxygen. Not the crazy 60 kg… So something very, very, VERY  imbalanced here.

So you need to balance gases and resources, not gap it with geisers.

 

 

The oxygen requirement per dupe isn't unbalanced, it's unrealistic.  Balance and realism are quite distinct.  The power requirements per dupe per second for electrolysis are fairly realistic, interestingly, as the energy requirements for electrolyzers are much higher per gram in real life, which almost makes up for the very high oxygen per second requirement of dupes.Your comparison uses an 86400 second day for real life, and a 600 second day for ingame.  We have to be very careful about doing that, as most of the math ingame involves seconds somewhere and so most people have already made the assumption that 1 ingame second = 1 irl second, and if we say that 1 cycle = 1 day, then how can we also say that 1 second ingame = 1 second irl, that would be contradictory.  So then we're trying to talk about realism, and you're using different time units than I am, if we can't agree what time means, how can we reasonably evaluate the realism of anything else in game?  In the end, however, what it all comes down to is that ONI just isn't that realistic, and you can like it or lump it, basically.  If you're looking for a super realistic game, they're out there, I don't find them all that fun though.  Good luck!

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