Shake277 Posted November 17, 2017 Share Posted November 17, 2017 I'm wanting to make a sanity aura that activates during an animation such as the sitting down one, and then having the aura disappear when moving again. Not sure how to keep the character still or remove the aura when moving afterwards though. Link to comment Share on other sites More sharing options...
Eusong Posted November 17, 2017 Share Posted November 17, 2017 I'm not sure exactly but perhaps you could do something like if sg:CurrentState = "emote_loop_sit2" then I'm not sure exactly how the code would look- I'm pretty sure it isn't sg:CurrentState that you'd have to check. But maybe this will give you an idea? Link to comment Share on other sites More sharing options...
Synenergia Posted December 23, 2020 Share Posted December 23, 2020 haven't even thought of creating this thing! also wondering if it is possible Link to comment Share on other sites More sharing options...
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