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The Forge tips


FTR

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That's my observations so far:

- 10% speed bonus is enough to avoid being hit monkey miniboss.
- Speed is VERY useful in general, better than cooldowns, especially on healer-Wilson.
- Wilson is better healer than Winona because running around and reiving while waiting for cooldown on iving staff synergizes really well.
- It's unadvised to use aoe damage most of the time. It's better to use crowd control ability and focus on single target.
- Wilson perk is so amazing it's good to have more than one.
- You can easily avoid turtle charge by running left-top, right-bottom etc.
- Focus on scoprions and do not get hit by their poison, so ranged attacks are preffered. They are rather easy to kite.

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If you start with Maxwell and Wickerbottom (or 2 Maxwells/Wickers) you'll have 2 petrifying tomes, and since the cooldowns are in the items one can have a staff and the other the 2 books and stunlock indefinitely a group of mobs.

Kiting the Boarilla using the Feathered Wreath and the Feathered Reed Tunic is REALLY easy, and using Woodie you can perma-aggro one of them without taking damage while running and throwing Lucy at it, which makes a lot easier for your team to focus the other mobs (or the other Boarilla).

 

 

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