Gorp Posted October 16, 2017 Share Posted October 16, 2017 Could someone point me to the code that specifically tells the game to turn the o's in Wigfrid's dialogue into ö's? I see the line with "Umlautify" in wathgrithr.lua and figured it indicated that the details were in components/talker.lua, but I can't find anything there. Nothing in config either, from what I can tell. Thanks! Link to comment Share on other sites More sharing options...
Sir_Kasalott Posted October 16, 2017 Share Posted October 16, 2017 You can find how its done in stringutil.lua in the scripts folder, line 101 --V2C: Left this here as a global util function so mods or other characters can use it easily. function Umlautify(string) if not Profile:IsWathgrithrFontEnabled() then return string end local ret = "" local last = false for i = 1, #string do local c = string:sub(i,i) if not last and (c == "o" or c == "O") then ret = ret .. ((c == "o" and "ö") or (c == "O" and "Ö") or c) last = true else ret = ret .. c last = false end end return ret end Link to comment Share on other sites More sharing options...
Gorp Posted October 16, 2017 Author Share Posted October 16, 2017 5 hours ago, Sir_Kasalott said: You can find how its done in stringutil.lua in the scripts folder, line 101 Found it, thanks! One more thing, is this action performed client-side or server-side? Link to comment Share on other sites More sharing options...
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