ImpactedTooth Posted October 6, 2017 Share Posted October 6, 2017 My first ONI art thread got archived. Because of my neglect maybe. Not sure what to do about it, so I'll make another to continue it. I apologize if I shouldn't. I did a speed sculpt of the Pacu(?) in the main screen. Link to comment Share on other sites More sharing options...
DragonMage156 Posted October 6, 2017 Share Posted October 6, 2017 Ooh that looks really good. If there was a way to turn sculpts into 3D models, maybe you and @mf99k could collab on the ONI project... but I don't think that's possible. It should be though... Link to comment Share on other sites More sharing options...
MF99K Posted October 6, 2017 Share Posted October 6, 2017 Just now, DragonMage156 said: Ooh that looks really good. If there was a way to turn sculpts into 3D models, maybe you and @mf99k could collab on the ONI project... but I don't think that's possible. It should be though... I mean, that looks like a 3d model already, and depending on the program used to make it, it's probably exportable as something I could use in unreal like a .obj or .fbx Link to comment Share on other sites More sharing options...
minespatch Posted October 6, 2017 Share Posted October 6, 2017 If your thread got archived, you could always JoeW about it? What's a pacu? Link to comment Share on other sites More sharing options...
DragonMage156 Posted October 7, 2017 Share Posted October 7, 2017 10 hours ago, minespatch said: What's a pacu? It's that fish thing in the title screen. The devs are gonna add it to the game eventually but we don't know when. Link to comment Share on other sites More sharing options...
ImpactedTooth Posted October 11, 2017 Author Share Posted October 11, 2017 On 10/6/2017 at 3:46 AM, DragonMage156 said: Ooh that looks really good. If there was a way to turn sculpts into 3D models, maybe you and @mf99k could collab on the ONI project... but I don't think that's possible. It should be though... Thank you! I made it in Zbrush so it's easy to export an obj. or stick it into Maya. It has a ridiculous amount of polygons though. On 10/6/2017 at 12:34 PM, minespatch said: If your thread got archived, you could always JoeW about it? Ah, nah I don't want to bother anyone about it. Link to comment Share on other sites More sharing options...
ImpactedTooth Posted December 1, 2017 Author Share Posted December 1, 2017 I had not modeled, textured, baked normals and imported anything into Unreal in a while so I did this as a refresher. I'm not happy with the briar material and might fix it in the future. Link to comment Share on other sites More sharing options...
minespatch Posted December 1, 2017 Share Posted December 1, 2017 It'd be a interesting project for you to tackle in the future. Though sounds like you got other stuff planned? Link to comment Share on other sites More sharing options...
ImpactedTooth Posted December 2, 2017 Author Share Posted December 2, 2017 19 hours ago, minespatch said: It'd be a interesting project for you to tackle in the future. Though sounds like you got other stuff planned? I should plan out a small scene for oni. I really want to try and re-create the gorgeous gas material in UE4. I do but I always have lots of things I want to do and they either don't turn out they way I want or I forget about them. Link to comment Share on other sites More sharing options...
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