muskokatier Posted September 23, 2017 Share Posted September 23, 2017 I'm not visually impaired, but lets say challenged... While trying the experimental build of the oil update I've found it almost impossible to tell what gases are from a glance any more. Probably a modification to the values for the filters and shaders. This repeatedly forces me to pause and lookup what the gas is, especially when trying to figure out concentrations of oxygen. It would be extremely helpful if there was either A Gas view overlay A slider in the options allowing you select the weight of the gas colouration effect Love game, keep it up! Link to comment Share on other sites More sharing options...
Gravityx Posted September 23, 2017 Share Posted September 23, 2017 Its not just you. For some reason gases' colors are not as prominent. They just have to fix the bug/put it back how it was. Link to comment Share on other sites More sharing options...
Jackblac Posted September 23, 2017 Share Posted September 23, 2017 This and another bug for hydrogen have been reported. This one could have been fixed already, I havent been in game to see it Link to comment Share on other sites More sharing options...
Botaxalim Posted September 23, 2017 Share Posted September 23, 2017 Not yet fixed, no pink hydrogen orange natural gas Most gases color is faded away no matter over pressured, its game breaking Fix asap klei, my eyes is hurt and checking oxygen/gas overlay is tiring Link to comment Share on other sites More sharing options...
Whispershade Posted September 25, 2017 Share Posted September 25, 2017 I am likewise not a fan at how transparent hydrogen, natural gas and carbon dioxide have become. Link to comment Share on other sites More sharing options...
gbudiman Posted September 25, 2017 Share Posted September 25, 2017 From what I understand, due to the introduction of high pressure vents, the gradient scaling now range from 0 to 20000g of gas. Thus it takes a **** ton of gas to make gas overlay color as saturated as before. A solution is to use logarithmic gradient scaling instead of linear one. For example, 1000g of oxygen should be 75% saturation using logarithmic compared to 5% saturation using linear. Why? Because the difference between 100g and 1000g is critical. Dupes can't breathe in 100g oxygen environment. It's a matter of existence. But the difference between 1000g and 15000g is less important because you already know the area contains high concentration of certain gas. It's just a matter of how high. If performance becomes an issue, a lookup table can be used in place of actual logarithmic computation. There's no good reason at all to use linear scaling. Link to comment Share on other sites More sharing options...
The Plum Gate Posted September 26, 2017 Share Posted September 26, 2017 ...I think they changed it back in todays update. Gases are much more colorful now. ( Thank goodness ) Link to comment Share on other sites More sharing options...
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