Parusoid Posted September 30, 2017 Author Share Posted September 30, 2017 (edited) 9 hours ago, DragonMage156 said: Looks really cool! I kinda liked the green colours on the stem of the old one. Did it not work in the new one? Idle animation preview Edited September 30, 2017 by Parusoid 6 Link to comment Share on other sites More sharing options...
minespatch Posted September 30, 2017 Share Posted September 30, 2017 Nice! Even has a subtle twitch. Kind of a cute creature. 1 Link to comment Share on other sites More sharing options...
DragonMage156 Posted October 1, 2017 Share Posted October 1, 2017 I can't wait to see this finished. Looks really good so far ^_^ Link to comment Share on other sites More sharing options...
Xedlord Posted October 1, 2017 Share Posted October 1, 2017 (edited) Makes me think of these: And this: Edited October 1, 2017 by Xedlord 1 Link to comment Share on other sites More sharing options...
DragonMage156 Posted October 1, 2017 Share Posted October 1, 2017 Make me wonder of it's look good with spikes (or atleast for the wild ones). Link to comment Share on other sites More sharing options...
Parusoid Posted October 1, 2017 Author Share Posted October 1, 2017 (edited) On 01/10/2017 at 5:25 AM, Xedlord said: Makes me think of these: And this: I had an idea of the mod long before they announced those carnivorous plants, but im glad they are adding them. Mine however is not aggressive unlike those mobs in the teaser! On 01/10/2017 at 3:04 AM, DragonMage156 said: I can't wait to see this finished. Looks really good so far ^_^ I will keep updating the topic with mod's progres!  Edited October 2, 2017 by Parusoid 1 1 Link to comment Share on other sites More sharing options...
Parusoid Posted October 2, 2017 Author Share Posted October 2, 2017 So my first failed attempt of exporting animation into the game: Turns out that image is to big cant resize it easily because it is spriter pro feature have to resize all (aprox 35) images manually and the reassign them and construct new animation from scratch the animation stops after first loop Dont mind the tiny head, i predicted this size issue would happen so i resized the head to check what is the size difference Seems like i have even more work to do Spoiler  3 Link to comment Share on other sites More sharing options...
minespatch Posted October 2, 2017 Share Posted October 2, 2017 You could try asking in the modding section for assistance? Someone could help you there. Link to comment Share on other sites More sharing options...
Parusoid Posted October 2, 2017 Author Share Posted October 2, 2017 2 hours ago, minespatch said: You could try asking in the modding section for assistance? Someone could help you there. Im sure someone could. I found answers there for my two previous mods 1 Link to comment Share on other sites More sharing options...
DragonMage156 Posted October 3, 2017 Share Posted October 3, 2017 5 hours ago, Parusoid said: Im sure someone could. I found answers there for my two previous mods Ooh, what were they? Link to comment Share on other sites More sharing options...
Parusoid Posted October 3, 2017 Author Share Posted October 3, 2017 5 hours ago, DragonMage156 said: Ooh, what were they? The first one was Bundling Wrap (port to DS from DST) and the second was mobs health reduction for DST solo play (so generaly mob's health now match their DS counterparts) 1 Link to comment Share on other sites More sharing options...
Parusoid Posted October 3, 2017 Author Share Posted October 3, 2017 (edited) Willson seems unimpresed but I think i got the size right now! Edited October 3, 2017 by Parusoid 1 1 Link to comment Share on other sites More sharing options...
minespatch Posted October 3, 2017 Share Posted October 3, 2017 He seems frustrated but your mod-plants just seem to be thrilled by the idea o a tropical vacation. 1 Link to comment Share on other sites More sharing options...
DragonMage156 Posted October 4, 2017 Share Posted October 4, 2017 Their putting their tongues out to catch the sun shine XD 1 Link to comment Share on other sites More sharing options...
Parusoid Posted October 7, 2017 Author Share Posted October 7, 2017 Â So while most of my art is done im focusing now on coding it. However it seems like the mechanics i imagined are too ambitious. I have already scratched out some of the original mechanics so I was able to code simpler ones. Even with the help from modding section I am really struggling to make this mod happen :/ 2 Link to comment Share on other sites More sharing options...
minespatch Posted October 7, 2017 Share Posted October 7, 2017 Daaaw, tigertrap looks tired. Did someone use panpipes? 1 Link to comment Share on other sites More sharing options...
DragonMage156 Posted October 8, 2017 Share Posted October 8, 2017 Aw, he does a little twitch when he sleeps ^_^ Sorry to hear stuff not working out to your liking. Maybe you can try asking the Company of Creators. They've done some pretty crazy mods from what I've seen, surely they have some solutions. 1 1 Link to comment Share on other sites More sharing options...
Creatorofswamps Posted November 25, 2022 Share Posted November 25, 2022 Link to comment Share on other sites More sharing options...
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