OxygenLover69 Posted September 22, 2017 Share Posted September 22, 2017 41.67 g/s of plastic from polymer press is abysmally small. 41.67 * 600 means only 25000g (25kg) in 1 cycle of non-stop work To make one plastic tile/ladder/petroleum generator: - 4 cycles time for a single press that consume 480W - 4 cycles = 600seconds * 4 = 2400second - the press consumes 1000 g/s of petroleum, which equals to 2400000g(2400kg)(4800kg of crude oil) of petroleum over the span of 4 cycles for 100kg of plastic!!! Multiply all of this by 5 for one animal trap ;( Link to comment Share on other sites More sharing options...
BlueLance Posted September 22, 2017 Share Posted September 22, 2017 It is an end game material, and you can have more than one working at a time. So it kinda makes sense for it being so small, its the consumption that is the problem, if you want to cap the well its 5kg/s of water just to get it all started. But It defo will be changed, I will be surprised if it doesnt. Link to comment Share on other sites More sharing options...
Oozinator Posted September 22, 2017 Share Posted September 22, 2017 15 minutes ago, OxygenLover69 said: Multiply all of this by 5 for one animal trap ;( Are they reusable? Link to comment Share on other sites More sharing options...
BlueLance Posted September 22, 2017 Share Posted September 22, 2017 17 minutes ago, Oozinator said: Are they reusable? Nope, it says they are one use only Link to comment Share on other sites More sharing options...
Michi01 Posted September 22, 2017 Share Posted September 22, 2017 Don't forget about the ridiculously high heat production of the press. Link to comment Share on other sites More sharing options...
Oozinator Posted September 22, 2017 Share Posted September 22, 2017 How do you guys come so quick to that point (oil)? Devmode? I have so far nothing seen from oil, only thing a chlorine geysir.. Link to comment Share on other sites More sharing options...
Michi01 Posted September 22, 2017 Share Posted September 22, 2017 20 minutes ago, Oozinator said: How do you guys come so quick to that point (oil)? Devmode? I have so far nothing seen from oil, only thing a chlorine geysir.. The oil biome is at the bottom of the map. Link to comment Share on other sites More sharing options...
Oozinator Posted September 22, 2017 Share Posted September 22, 2017 31 minutes ago, Michi01 said: The oil biome is at the bottom of the map. Thank you ^^ long way to go. I need water first, found just my first icebiome.. Freaking hard map. Link to comment Share on other sites More sharing options...
Lifegrow Posted September 22, 2017 Share Posted September 22, 2017 Have you guys even built any of this stuff yet before commenting? The heat production is easily managed by recycling the steam (potential water?) it emits as a cooling source. Pair with some wolframite tiles and a few worts, and you're golden. Why don't you go try this stuff ? I will echo that the production values of plastic does seem to be quite low - however I'm considering plastic as a use for my spare petroleum... I'm currently looking at a 3 refinery system which generates 12840 net power. Plastic is an afterthought, and if you get this set up relatively early - by late game you'll be swimming in the stuff by the time you decide to actually build with it. In the meantime, it'll produce more than enough for your comfy beds Link to comment Share on other sites More sharing options...
Thelder Posted September 22, 2017 Share Posted September 22, 2017 Complain: the plastic production is too slow! Also, frustrated people like me end up killing the animals before using the animal trap. Link to comment Share on other sites More sharing options...
The Plum Gate Posted September 22, 2017 Share Posted September 22, 2017 57 minutes ago, Thelder said: Complain: the plastic production is too slow! Also, frustrated people like me end up killing the animals before using the animal trap. Bingo, ... thinking they are meant for slicksters, but what with all the hassle I'm wondering what their slicking rate is. Link to comment Share on other sites More sharing options...
Coolthulhu Posted September 22, 2017 Share Posted September 22, 2017 They're good as CO2 removers (up to 250 g/s), but their oil production rate is simply not worth the bother. Seems to be 1-1 oil to CO2, meaning you'd need 24 slickers to fuel one power plant. They're basically water free CO2 scrubbers. Link to comment Share on other sites More sharing options...
trukogre Posted September 23, 2017 Share Posted September 23, 2017 3 hours ago, Coolthulhu said: They're good as CO2 removers (up to 250 g/s), but their oil production rate is simply not worth the bother. Seems to be 1-1 oil to CO2, meaning you'd need 24 slickers to fuel one power plant. They're basically water free CO2 scrubbers. Well, if our choices for renewable crude oil are between slickers, which take co2 for crude oil at a 1 to 1 ratio, or well caps, which take water for crude oil at a 5 g water per 1 gram crude oil, I'll opt for slickers all day long. Link to comment Share on other sites More sharing options...
Oozinator Posted September 23, 2017 Share Posted September 23, 2017 Finally found my first oil slickster and before i could open his/her cave, it's dead.. Link to comment Share on other sites More sharing options...
Lifegrow Posted September 23, 2017 Share Posted September 23, 2017 14 hours ago, Coolthulhu said: They're good as CO2 removers (up to 250 g/s), but their oil production rate is simply not worth the bother. Seems to be 1-1 oil to CO2, meaning you'd need 24 slickers to fuel one power plant. They're basically water free CO2 scrubbers. But you can have like two dozen of them working for free, constantly My biggest confusion is their "exude" conditions, last night we did some tinkering in debug, and they're extremely buggy currently. Sometimes storing extreme amounts of CO2, but trapping themselves in an "unable to poop" state Link to comment Share on other sites More sharing options...
brummbar7 Posted September 23, 2017 Share Posted September 23, 2017 4 hours ago, Lifegrow said: and they're extremely buggy currently. I had some die for no apparent reason (noticed it on loading) do they drown in oil, or any idea what is their minimum livable temperature? Link to comment Share on other sites More sharing options...
Lifegrow Posted September 23, 2017 Share Posted September 23, 2017 2 hours ago, brummbar7 said: I had some die for no apparent reason (noticed it on loading) do they drown in oil, or any idea what is their minimum livable temperature? They shouldn't drown, as they can be moved to the bottom of a deep oil tank, and just gracefully float to the surface. I fear they're just buggy at this stage, but they're a nice addition to the wildlife aspect of the game at any rate. They behave very strangely to be honest, I did some tinkering in debug but couldn't seem to figure out what their "release" trigger is to actually make oil - mine kept getting stuck in consuming loops and wouldn't exude anything. However, when you get them working properly, jesus do they produce some oil Link to comment Share on other sites More sharing options...
Oozinator Posted September 24, 2017 Share Posted September 24, 2017 6 hours ago, Lifegrow said: .jesus do they produce some oil.. Amen! ^^ Link to comment Share on other sites More sharing options...
Mjello Posted September 24, 2017 Share Posted September 24, 2017 I agree. They should increase the output by factor of 10. So a press would make 400 g. plastic pr. second. from 1000 g. of petroleum Not 40 g. pr. second. Link to comment Share on other sites More sharing options...
Mjello Posted September 24, 2017 Share Posted September 24, 2017 On 22/9/2017 at 5:49 PM, Oozinator said: How do you guys come so quick to that point (oil)? Devmode? I have so far nothing seen from oil, only thing a chlorine geysir.. Dig down towards the bottom of the map. That is where I found it. Link to comment Share on other sites More sharing options...
Reaniel Posted September 24, 2017 Share Posted September 24, 2017 On 2017/9/22 at 4:11 PM, The Plum Gate said: Bingo, ... thinking they are meant for slicksters, but what with all the hassle I'm wondering what their slicking rate is. Except that you can't drop off a bagged slickter at this time. The trap works only on hatch and slickter (doesn't work on morb, puft, or lightbugs), and the drop point works only on bagged hatch. On 2017/9/22 at 8:09 AM, BlueLance said: Nope, it says they are one use only The trap is currently bugged, where as if you deconstruct the trap with an animal inside, it will refund you the cost with the animal floating in the air in the "bagged" state. (And yeah, I've already reported both bugs in the bug tracker section) Link to comment Share on other sites More sharing options...
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