Fuffles Posted September 19, 2017 Share Posted September 19, 2017 So after stumbling into the code and wanting to set up some special items into a characters diet I set up myself a new Foodtype thing and started to add it to some of those things, Then I started to wonder, "Hmm wouldn't it override the previous Foodtype tho?" and thats what I'm asking to you, and if its so, how could I set up the diet differently? Link to comment Share on other sites More sharing options...
ptr Posted September 19, 2017 Share Posted September 19, 2017 FOODTYPE is a global table, to define a new food type, simply: FOODTYPE["NEWFOODTYPE"] = "NEWFOODTYPE" and it will add the new one without touching the old ones don't forget the GLOBAL. thing if you are adding it in modmain Link to comment Share on other sites More sharing options...
Fuffles Posted September 20, 2017 Author Share Posted September 20, 2017 23 hours ago, ptr said: FOODTYPE is a global table, to define a new food type, simply: FOODTYPE["NEWFOODTYPE"] = "NEWFOODTYPE" and it will add the new one without touching the old ones don't forget the GLOBAL. thing if you are adding it in modmain Phew I thought I'd have to find another way, thanks a lot Link to comment Share on other sites More sharing options...
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