yoelian Posted September 19, 2017 Share Posted September 19, 2017 Is there a way to trigger 'System Overload' inside caves and ruins? Does Telelocator Staff cause a lightning strike inside caves? I've tried entering caves while 'System Overload' is active and it gets deactivated when i get in saying 'systems nominal'. Link to comment Share on other sites More sharing options...
RyanandLink Posted September 19, 2017 Share Posted September 19, 2017 Breaking an Ancient Pseudoscience Station summons lightning, but other than that I can't think of any other ways you could get System Overload in the caves. Link to comment Share on other sites More sharing options...
Maslak Posted September 19, 2017 Share Posted September 19, 2017 SW DLC fixed this, so you keep system overload status when switching worlds etc. I think Klei ported this feature to RoG DLC aswell, recently. Maybe it's still not fixed in Vanilla game? Do you have any DLCs or just base game? Link to comment Share on other sites More sharing options...
yoelian Posted September 19, 2017 Author Share Posted September 19, 2017 I have both DLCs but am currently playing normal game. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.