HellaChaz Posted August 13, 2017 Share Posted August 13, 2017 As implemented, there’s a bias against anemic and long-distance duplicants in regards to getting food in a large base. A hungry duplicant can get stuck in a “going to eat/going to X” loop in which they cycle between getting food and going to do something else while hungry, and then not doing either because they’re too slow. Similar to lavatories/outhouses, an item of food could be reserved by the hungry dupe, which would resolve this issue. Link to comment Share on other sites More sharing options...
Kasuha Posted August 14, 2017 Share Posted August 14, 2017 It should be working that way. Are you sure you don't have an additional element to it, such as binge eater acting and stealing the food from them? Link to comment Share on other sites More sharing options...
BlueLance Posted August 14, 2017 Share Posted August 14, 2017 Im with Kasuha on this, if you every look at a starving dupe if they are busy then someone else reserves the food, even if they are miles away the starving dupe next to the food wont touch it. Link to comment Share on other sites More sharing options...
HellaChaz Posted August 16, 2017 Author Share Posted August 16, 2017 On 8/13/2017 at 11:53 PM, Kasuha said: It should be working that way. Are you sure you don't have an additional element to it, such as binge eater acting and stealing the food from them? Thanks for info. It was about a month ago, I had 100 Dupes with a low food supply, many people were near the 1kcal mark. If I notice it again in a reproducible fashion I'll file a bug report. Link to comment Share on other sites More sharing options...
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